Oooh, this is gonna be like Christmas come early!!
Good work dude!
EDIT: Have you checked my level yet (posted a while ago) to see if the scale is more accurate? can I continue building it?
Cheers,
Fox
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Oooh, this is gonna be like Christmas come early!!
Good work dude!
EDIT: Have you checked my level yet (posted a while ago) to see if the scale is more accurate? can I continue building it?
Cheers,
Fox
>>> MG Fox:
I am making the files in hammer 4 because I like it's setup, I have another editor I like alot aswell but it requires some tedious setup...
I export my maps from hammer to .DXF then import them into max, Flip the faces, export to .map
This is part of the first level, I have the first bits of the inside almost done. once I finish the inside I will start porting it to .map and it will soon be visable on the psp (with textures!)
MGFox,
Scale looks great !!
Keep up the good work.
Just downloaded the latest version, will begin testing shortly!...and then I'll continue the Map :D
Produkt, just so I'm sure, are you redoing an entire E1M1 from scratch, or did you want to meld it with mine?
Cheers,
Fox
I am actualty re designing the entire game going along side the story set by D3, although I wish i had the Doom book in which I could base it off of that.
::UPDATE::
Wile I have managed to make a good deal of the insideand all I have something rather important to announce for those of you watching the progress I have been making. Some of the content I create will be used for PSmonkeys version but the map and sounds I publish later follow the err the following...
my version will require a doom 3 dvd or cd, this is all due to legal aspects, wile there will be a demo (Similar to the doom 3 demo.) it will still be free though, but with requirements.
This is strictly of good coonchence for Id, The package will be distributed as an exe which will scan the DVD or cd (you indicate which) and it verifys files on the disk and if it clears it will then be installed on the psp.
If Id or activision was formaly contacted we would have a realy confusing situation. so the legal rights are set up first. my version WILL REQUIRE DOOM 3...
sorry for those of you who dont have it. (I may set up a check system for the xbox version)
Hey, thats cool, I've got D3 on PC and Xbox (I'm a huge Id fan)!
Does this mean that your maps won't run on the PSP? Also I don't think you'll be able to do an Xbox check, because the Xbox uses a completely independant filesystem, not readable by Windows, Linux, Apple Mac, anything except for the Xbox itself.
I would also just like to say that I have now officially upgraded to JP 2.00 FW, and the latest BSPViewer runs fine with the Eboot Launcher 8.5! And I must say, Awesome Job PSmonkey!
I've not yet progressed with the map as I have been busy sorting out my Homebrew for the new firmware and well...Work!! I hope to get some more done tonight!...if I can stay away from GTA :D
Cheers,
Fox
No they will run on the PSP but to avoid legal problems with Id it requires the DVD or CD to install to the psp
interesting idea... have you emailed ID's content managers (whoever the hell they are) and asked for permission? you might just find that they'll let you anyways.Quote:
Originally Posted by Produkt
so you've completed it? doom 3 maps run perfect on psp? so then can you actually play quake 3 on the psp?
im lost.. :(
Don't worry, I'll try and explain whats going on :)Quote:
Originally Posted by RedKing14CA
PSmonkey is developing a Quake 3 BSP Viewer, which, once it is completed, he will modify so it will become an FPS engine.
In eager anticipation of this FPS engine, a couple of us have started building Maps to use on it.
Produkt is building the Doom 3 levels from scratch, with the intention of having a much lower Polygon Count, so they'll have less detail but run a lot smoother. Produkt is building the maps in Half-Life 2's Hammer Editor and will convert them once the geometry is complete.
I am building the original Doom level E1M1 "Hanger". To begin with I'm completely replicating the geometry, but once the layout is complete I'll add more detail as the PSP can easily handle more Polys than Doom can offer. I'm looking for someone to texture my map, 'cos it's something I hate doing!
So there you go, none of it is complete. All thats really done is the ability to view an incomplete version of my level in the BspViewer...which isn't really a game or fun, you're better off using other QIII maps for now, until mine or Produkts are more complete!
Cheers,
Fox