i agree
but a little competition never hurt anything.
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i agree
but a little competition never hurt anything.
those screenshots are great. keep up the good work.
btw $n!per u sad that habs are out or are u not a hockey fan. (i think u live in montreal.)
i have 2 sides to this arguement
i don't think he was trying to take a "shot" at nebody.... i really think since (even at one time there was a rule about n64 emulator suggestions I think) he didnt think people wouldn't believe in him.. and since we all have faith he knew it would be accepted
on the other hand when he posted it he used psmonkey's name as if to say "heres mine it gets into mario yet his doesn't (well didnt :) )
ps.... beautiful shots
Huh...When did I say that (btw I dont live in montreal).
Looks like Monkey64 is really progressing--once textures are down pat, Daedalus is going to be put to shame, but just out of curiousity, is Monkey64's next build going to look as good as Daedalus (with, in at least some places, practically glitchless textures...llke the first two or three minutes of playing Mario 64, haha), or is that still a few builds off?
He wasnt taking a shot at him... Stmnmorm or whatever his name is, is a great coder. Psmonkey should seriously think about joining up with him. Exchanging code with each other would only creat a better emulator.
already been discussedQuote:
Originally Posted by PSmonkey
EDIT
page 7... this thread.... 5th post
How about give me a link then, so that I can see for my self?Quote:
Originally Posted by stotheamuel
you guys just need to chill. even if he did, it shouldnt matter.Quote:
Originally Posted by NRGFORCE
wow, I have not logged in for a long time but that mario pick back a few pages forced me -.- .... great work!
I dunno what the deal is with the textures hell I don't even know coding but is the source from daedalus of no help in how you might be able fix em? I guess whatever render engine he is calling on though is probably different but I would imagine he has a more complete table of translations for the calls the textures require?
imo, I'd love to see a port of UltraHLE it is the first n64 emu I had success with and it was blazing fast in 1999 but I also remember 1964 not playing any commercail roms in those days and now it the best for those who are low on resources.
Looks great. Can't wait to play Starfox!
PSmonkey rules all!!!
hey $niper, do you know if monks emu is better than Daedlious (speed/frame rate wize)
Thanks!
not at all. he did this port a while back but just recently desided to pick it back up. The author of daedelus is a really cool person and I have nothing but respect for him.Quote:
Originally Posted by $n!pR
His continued work on his and my work on mine will only lead to a more perfect n64 emulator for psp.
OMG not this again....
We have went over this a bunch of times already.Quote:
Originally Posted by JmanUmmKay
Posted and talked about it already in another thread.
In almost every thread actually.Quote:
Originally Posted by $n!pR
Btw about the speed again, how is it?
Ya how is the speed coming aloung? BTW i removed my post and the controls idea was very similar to mine. lol
controlls will be delt with in a revision. i mean really the main focus now is to get out a decent build, not worrie about if the controlls work.
PS, i still feel my setup works wonders on most games (yes not all). I find it better then even daedelus setup.
regarding speed, it depends on the game. I really need to optimise memory use soon. should improve alot.
Quote:
Originally Posted by PSmonkey
So your Saying the Mario 64 intro got 21 FPS without a dynamic recompiler?? Dadalus's Emu got less than that speed WITH a dynamic recompiler , Things are lookin good for the FPS in M64...
Quote:
Originally Posted by your_flys_open
Yeaahh go canucks (even though they got 9th )
I live in Vancouver.. was cheering for the habs in the playoffs (since i was born in Montreal).
- o ya and sry for going off topic :S
actualy i made a mistake. Daedelus is also running on an interpreter. He has no writen a recompiler for psp. Its doing it via interpreter much like me.
no it gets about the same.Quote:
Originally Posted by infernomax
know dadelus has a dynamic recompiler, but i am pretty sure it is not being used at the moment becaue if you watch the boot process it says "dynamic recompiler: off".
edit: beat me to it Psmonkey
THIS IS NOT TO BE POSTED ANYWHERE. THIS IS EXCLUSIVE FOR THIS FORUM ONLY. POSTING THIS IMAGE OR EVEN POSTING ABOUT THIS IMAGE ON ANOTHER SITE IS FORBIDEN (I dont want to listen to a bunch of bratty kids on pspu site bitching at me, FAK them).
:mad:
:o
I'm really bad at this. Ok last batch and that is all.
Microcode Fast3D Ext now suported & waverace runs (really slowly 4-5fps atm).
:eek: :eek: :eek: :p
lol, for a second i thought that water was a katamari. XD
Keep up the good work monkey.
ok here is the low down. I have a few things that require being fixed, a few things that would be nice & a few things that are not needed but would help. My goal is to get as many done by sometime next week & release what I have sometime durring E3 (may 9th - may 12th).
Here is the list in order of importance
* Needed *
1) Fix Textures
2) Add Tlb suport (mario needs it)
3) Fix Rsp Microcode bugs
4) Fix flickering by adding double buffering
* Would be nice *
5) Speed up memory reads/writes
6) Add suport for F3DEX2 microcode
* Not really needed *
7) Add microcode detection or contoll by ini
8) Save suport
Screenshots look great dude, How long would it take to put in save support?
wow, psmonkey your emu is going on pretty good, keep up the great work! :)
I see unfair crisitism being labelled towards StrmnNrmn
I think 1 thing thats being missed here is that Daedalus psp is a port of his OWN windows emulator. So who would be better to port it than the author himself.
Example of this is the Neogeo CDZ emulator that was ported by the author of the original. One of the most complete emulators on the PSP.
Its sad to see comments that M64 is better when both are early betas/previews.
I agree.Quote:
Its sad to see comments that M64 is better when both are early betas/previews.
Seems there is the usual trolling going on. People need to accept that the 2 authors are talking to each other, which in the end is best for us 'users'.
And as per usual, people are getting suckered in to little flame wars.. Which is the easiest way to turn off guys who are doing good work creating these emu's. Grow up people.
Monkey and Strmn, keep up the good work. Hopefully $ony will realise what a great platform the PSP is for Homebrew and open that bad boy up.. When the compatibility/speed is up then great.. I can wait :-)
damn monkey, at the rate ur moving at, u might make ur n64 more powerful and more fun than the original n64, lol.
btw, id hate to do requests...but, for the controls do u have any ideas of a layout yet? or you werent really worrying about it yet? cuase i had an idea. maybe, allow us to config EACH button on the psp..except HOME and screen display.
if its possible, have a menu, where we could configure our own buttons, that way u wont have to worry about people complaining about the button layout. (also allowing us to press something to get back into the menu during game play, to make a quick button adjustment, then resume game)
cause for example...some games dont use L and R (like killer instictions)..thus we can put A and B at L and R and we can use the square circle x triangle for the c buttons.
its just a thught, cause i dont think its possible to have every button on the psp, unless u see something that i dont?
A-button
B-button
c button x4
L-button
R-button
Z-button
start-button
analog stick
d-pad
just incase people dont read the whole thing and start flaming about how we dont need buttons yet and that this stuff doesnt matter...take it easy, im just giving my idea before i forget for...."when and if its needed"
hehehehe..cant wait to clear legend of zelda and mario 64 all over again. i cant even play them on my original n64 anymore because mine was damage by a cousin, he spilt juice IN it by accident,:(. (via the cartridge slot and expansion bay)
good luck, and great work monkey.
You don't need the dpad. You could map the dpad to the analog stick and use the dpad for the c buttons.
P.S Enough talk about the controls please.
Quote:
Originally Posted by $n!pR
I agree it seems every second person has an opinion on them , i'm sure PSmonkey can figure out something simple as controls..
I fully agree with you but I think the issue is not because they dont like StrmnNrmn or think his work is not great. I just think it's because others have invested so much of their time into keeping up to date and informed that they feel the need to see it though till the end.Quote:
Originally Posted by knight123
In the end tho it will all come out like pc emulators. Where both can run alot of games great but you use what you prefer or maybe you play a few special case games that work better on one over the other.
Either way. Its great for everybody since it will see n64 emulation pushed further.
I also agree with your statement that the best person to port an emulator is the author, he knows the system the best. This is why ports done by not the author tend to be rather poor or have a difficult time achiving reasonable framerate.
exactly... in the end... ill use both.... have roms for both depending how each plays them... and i'll be happy
Monkey it always surprise me to see how much time you sleep (like none). Get in bed between 1h00am and 4h00am, at work at 8h00-1h00pm. Hmmmm ;)
yay nice progress :D cant wit till nxt week now
yea that is how I see it too, some games will probably run better on the other vs the other one. In that case though it would be awsome to see you two join your emulators in a similar way to Surreal 64 on the xbox. I supose at the moment there is not much reason to do that yet. And it would probably be best to code the GUI for two main cores selected by the user, be great too if an ini file could explain the pros and cons for the game for each core.
MWAHAHAHAHA! owned. :pQuote:
Originally Posted by PSmonkey