It would be easy enough to add another button to the cheats. Instead of O + stick, make it O + <| + stick. Easy... but not so easy as to accidentally enable them. :D
It would be easy enough to add another button to the cheats. Instead of O + stick, make it O + <| + stick. Easy... but not so easy as to accidentally enable them. :D
Alright, I finally got off my lazy butt and made those sound samples.
I couldn't get the original recorded in DOS though because my Win98 laptop's integrated card doesn't like Adlib or Sound Blaster music.
Following samples are:
1. VDMSound Recording - http://ashtrsdownloads.googlepages.c...d_vdmsound.mp3
2. DOSBox Recording (and the most accurate IMO) - http://ashtrsdownloads.googlepages.c...f3d_dosbox.mp3
3. PSP Recording - http://ashtrsdownloads.googlepages.com/wolf3d_psp.mp3
EDIT 2: ---STARTS HERE---
4. Audio/Video Original DOS via Windows 98 Recording - http://www.youtube.com/watch?v=voOVNg1R1PE
---ENDS HERE---
As you can clearly hear, the PSP's music is way too fast. As are the item pickup sounds. Touch sounds are fine but item pickup ones are broken.
EDIT: I'm also experiencing that save corruption by the way. I tried saving in the menu on level 2 and the bonus level after level 1. Told me both saves were corrupted.
Your right ashtr, mine is way too fast. Thanks for the samples :D
Either JF or I will get it fixed for v5.1 which will be out soon, just haven't had much free time to work on it of late.
I already proved using the original ID code that we're running SLOW, not fast. You'll have to do better than a comparison against DOSBOX or VDMSound to convince me. Neither handles timing in a manner that can make the music play back at the correct rate.
And the corrupt saves on higher levels has already been fixed... but thanks for the extra verification. :)
Sorry, but those samples are from emulators. I won't accept anything other than a recording from an actual machine running real DOS to a real AdLib/SB card.
I already showed how we are running 1.5% SLOW, not fast. That's based on the actual code for the game from the creators, not an emulator which may or may not be handling the timing anywhere near correctly. Wofl3D updates the sound in an interrupt handler set for 700 Hz. That's way beyond the timing Windows provides you for applications... which is why I won't accept samples from DOSBOX/VDMSound.
Oh forget it. You're going to say anything to get your point across. If I even put true DOS on there and show it to you, you'll say it's something else. I give up.
EDIT: One last thing I did find though. http://lazyone.drunkencoders.com/wordpress/
This guy has been trying to make a DS port of Wolf3D. The MP3s in one of his downloads were extracted from the game according to him. They sound just like those samples from above.