life is good
life is good
This is just a thought, I know stuff all about programing so please don't go mad if i am talking from my behind here, but:
zx-81 you said:
GBA -> 32-bit 16.8-MHz ARM
NeoGeo -> 16 bits 12 MHz 68000
Snes -> 16-bits 4 MHz
The PSP is max 333Mhz.
Generally to emulate properly a processor you need multiply the frequency by 25, and it gives you the required frequency for the host processor. Here, 12 * 25 > 300 Mhz, so we can emulate a SNES or NeoGeo.
But for GBA : 16 * 25 > 400 Mhz, so we can see that it will be theoretically very hard to emulate a 32 bits / 16 Mhz ARM processor on a PSP ...
BUT.........
Sony is planning a PSone emulator, and that had a processor with a clockspeed of 33.8688Mhz, so how is that going to be possible when emulating a 16Mhz GBA processor is so hard??
Not being critical, just wondered.
Because they don't do software emulation, but re-compile the PSone games on PSP plateform ;)Quote:
Originally Posted by compoman386
zx whats the deal with the oncoming track being all black on mario kart super circuit, or is it just my rom?
may be enable sfx ? enable GU cache ?Quote:
Originally Posted by Blazed247
i got it had to enable sfx, thanx though
I still find it wierd that I like playing 'outdated' systems on my 'next-gen' handheld! :eek: Great release ZX (the compatibilty list is soooo helpfull too!) :D