great work
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great work
what game is shown as the graphic?
it looks like a turn-based strategy. i love those games on gba like advance wars.
zx-81 will most likely implement it into the 2.x version for the people still on 2.1-26Quote:
Originally Posted by gizmo356
its Fire Emblem im sure.Quote:
Originally Posted by benn
Yes, as far as i can :).Quote:
Originally Posted by Kramer
Yes, that's it :).Quote:
Originally Posted by Dementia7
Thanks ZX - You always deliver! :D (we knew that when you said you may have reached an impass you'd find a way around it!) ;)
I have a question, Ive heard from many coders, That the psp is (overclocked) at 333 mhz mode,
Ive often wondered, how can this be, the psp sports a 333 mhz processor. Which brings me back to my original question, Can the psp be clocked beyond 333 mhz? is such a thing even poassible ?
As many chip, they can work to a faster frequency but for power consumption / heat dissipation we use a low frequency. I'm sure we can overclock the PSP a bit more (let's say 10%), but on a given PSP it will work, and on another one it will result in bad computation results, strange behavior etc ...Quote:
Originally Posted by shadowprophet
Now i really don't know if we can do this using a special kernel function (because afaik 333Mhz is a hard coded limit in the standard clock change kernel function call).
I mean, can we change the max frequency value by software upper the 333Mhz limit ?? ... i don't know ...
So before it would be possible, some sort of exploit to get around the 333 mhz limit would have to be found:) Thanks for clearing that up for me :) I had always wondered why it hadnt been atempted as of yet :cool:Quote:
Originally Posted by zx-81
Perhaps now that custom firmware is a proven concept, someone will make a dedicated (sub) operating system just for us homebrew users, And maybe via that method, an exploit to bypass that limit could be found some day :)