I cant wait for this to be released, it sounds like even at its current state that it is running well. I dont think buttons will be an issue with most games.
I cant wait for this to be released, it sounds like even at its current state that it is running well. I dont think buttons will be an issue with most games.
yes there is, cuz psx-p is dead as far as i know and this emu is probably as fast as psx-p in it's current state that Wraggy has and it doesn't even have the dynarec implemented, so yes it will be faster than the already released psx-pQuote:
Originally Posted by Lodis
I have not had time to read everyone else commments but I think Project64(or maybe a plugin for) handled button mapping really well by allowing users to configure buttons themselves, save it in a special config file, and load up whatever controller config they desired depending on the game.
For instance, I had a special config for Starfox64 which I saved a special Starfox64 button config for and loaded up whenever I played that particular game. I personally though it worked great. I think this coupled with some sort of option to map a particular button that when pressed in conjunction with another will act as a single button input. Example:
If I map the Triangle button to be my "toggle" button athen I map my toggle button+ L Button to be the L2 button. sorry if this is long winded but I think this would be th emost sensible of solutions.
The advantage of this would be that everyone would have the ability to map buttons in a way that is most confortable for them AND people can share button input configs online.
EDIT:
Ok, so I finally got around to reading most of the comments and a few people suggested making the "toggle" button one of the buttons directly below the lcd. This wont work for past paced games where quick reflexes are needed(Medal of Honor), sports titles, etc.
Let me say it one more time. Fully mappable controls with and optional(and mappable) "toggle" button. This will solve ALOT of headaches.
BTW I hope your reading this STRMNRMN:)
What about the WLAN switch?Quote:
Originally Posted by Emeriastone
Flip it up to stay with R1 and L1
Push it down to activate R2 and L2
hmm i think Wraggster tried the emu if i am not wrong..so i dun think it's fake unless Wragster is playing april fool with use lolz :DQuote:
Originally Posted by FrozenIpaq
But then that would eliminate any adhoc play in the future... Sure, maybe it won't come out immediately (prolly w/i a year), but did u guys think we'd have adhoc SNES a year ago?...Quote:
Originally Posted by delirumhappy
good point.Quote:
Originally Posted by dagger89
Quote:
Originally Posted by Muhu
tnx 4 the welcome.........dcemu is a good site ull be seeing me 4 a long time...hehehe
What someone needs to do (after release, probably) is to code a cheat/remap config file, similar to CW CHEAT for devhook games. the latest version of that includes RemaPSP.
That way, we could get cheats and remapped buttons together!
I like your forethought.Quote:
Originally Posted by dagger89
Using the WLAN switch would also waste battery power, by uneccessarily powering up the PSP's wi-fi.