wow, these specs sound great, it's kinda cheap
wow, these specs sound great, it's kinda cheap
Ok the thing that drives me nuts about all these cheap Chinese gadgets is the button placement and the D-Pad or lack thereof.
I could not enjoy playing emulated games with that style D-Pad and that horrid button placement.
Nice screen can look pretty as can be. But overall, I don't see the fuss about this. I guess I'm a PSP whore.
The thing people need to realize is that if you have been a part of the scene for long enough (almost day one for me) you grow a sort of bond with it. It feels better when you install everything yourself learning how everything ticks.
I'm so into my PSP Slim right now that I don't think any gadget could compete for some time.
meh, i might show some interest if it had an emulator like n64 or ps1. other wise, psp is better.
man the PSP officially has the worst D-Pad in the history of all consoles... home-based and handheld. Even the 360's plastic piece of what-the-f*ck beats the crap out of PSP's D-Pad. As I said earlier, I love my PSP but the D-Pad is one of the main reasons why I dont play it anymore. Beat-em-ups are a strict no-no on PSP.... which saddens because NJ's great Neogeo and Capcom Play system Emulators host the best 2d beat em ups ever.
I know newer models got the D-pad sorted out but I'm not one of these rich kids who can run out and buy a new PSP model and give sony even more money. Shouldn't have to, the problem should never have been there in the first place.
I heard this powerful handheld willl kill the PSP homebrew scene
I don't think we're going to see much (or any) software that really utilizes the power of this machine. Don't let a 600MHz DSPlike CPU fool you, chances are that GCC can't produce high quality code for it. At 600MHz it is only capable of benching at around 375 DMIPS (Dhrystone 2.1) which is roughly 0.622 DMIPS/MHz. This is with GCC at the highest/most tweaked optimization levels - there might be a better compiler for it but you can be assured that it won't be free.
Dynarecs won't do that well either unless they're heavily optimized to take advantage of the multi-issue VLIW like instructions, but for most machines they'll choke due to the relatively low number of data registers (so lots of memory loads/stores will interrupt any parallelism it could be trying to get).
N64 is totally out of the question since it doesn't have an FPU. Other than that it should be about as powerful as PSP most of the time - a little more CPU power on average but no 3D and probably worse RAM performance (it's on a 120MHz bus and I doubt it's DDR but I have no idea of course). It might do noticeably better in SNES emulation than PSP or GP2X due to more L1 data cache (32KB instead of 16KB). GBA emulation sucks hard because they used VBA and VBA is slow as all get out. By the way, all of the emulators packed with it are stolen and at the very least illegal in the European countries that are selling it.
And if you think the lack of buttons are bad you should see some of the other PMPs they sell with the same emulator lineup. Some of them don't even have gaming controls at all. Although it's true lack of shoulder buttons are a pretty big mistake for this one, I'm sure the emulators are more of a cheap afterthought. It's not like they mind putting ones on that have serious performance issues. I hear even GBC doesn't work right.
It's cheaper, and it does everything the GP2X does (except CPS2 emulation)...
BUY!