Judging by your present rate of progess (awesome work by the way) when are we likely so see a decent (20+ FPS) playable version of the N64 Emulator? I can be patient, but im just curious. 6-8 months?
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Judging by your present rate of progess (awesome work by the way) when are we likely so see a decent (20+ FPS) playable version of the N64 Emulator? I can be patient, but im just curious. 6-8 months?
can sum1 plz put sum games that i can download on2 my psp cause im startin 2 get bored of mi crpy psp
how about when u can get goldeneye to work at 30fps?
A very very long time away. :) Even using N64 emulators on the PC Goldeneye requires more ooomph than most other games.Quote:
Originally Posted by Shadowblind
Why don't you put this thread on his forum section?
Hopefuly this year we will be playing many games at 30+ fps. Its just taking a bit of time to do so.
Well I hate to go into more detail with another question so if you don't want to answer this question I understand. But when do you think we will be playing Mario64 at a playable speed (30fps+)? Don't care how long it takes just want to have a basic idea how long do you think from the coding your doing how long it should take.
How long is a piece of string? It is extremely difficult to predict the problems that may arise in the development process especially this early especially if they are not design orientated.
Thx for answering. I'll look forward to it.Quote:
Originally Posted by PSmonkey
Wasn't the only N64 game to run at more then 30 FPS, F-Zero? Or was it Waverace?Quote:
Originally Posted by pkmaximum
I can't remember, but I'm pretty sure most games run at 30 FPS, so don't expect higher then that ;)