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Meh...
where's DOOM?!?! :) he he
watching that video brings back some good memories :)
Does it ever wraggster. I had a bunch of those little suckers, and it was teh dreamcast that got me into console homebrew in the first place. :)
When I bought a keyboard and mouse for my Dreamcast (last week), I went ahead and ordered another VMU as well (blue... to match my controller). So now I have two VMUs. I've been looking over the VMU developer tools out - I used to love doing assembly language stuff on limited systems (started out on the TRS-80 and Atari 400). It's an odd little handheld device, but pretty cool. I'll definitely have to do SOMETHING for it.
i must say i really love my dreamcast, still got 2 consoles and a treamcast and just about every controller released for the system, it was way ahead of its time really.
Still the best homebrew console bar none in my opinion
If you mean Battleship for the VMU, they have to be hooked together for a VMU to play against another VMU, and the other player would see your layout unless you stuck a big card between them. If you mean on the DC, that would be Battleship for the DC, not for the VMU, and just using the VMU as a display... which would actually work since the controllers are on long cords.
Given the ships are displayed on the VMU, what would go on the DC display?
DC display could show the two fields as blank with previous attempts and hits. At the very beginning when ships are placed, it would only display on the vmu screen, after that all action would be on the DC's. It's not like you need to keep track of where your ships are for any reason once the game has started.
Right... makes sense. Of course, thinking about the VMU only version, you could set the position of your ships, then it goes to a blank display and waits for you to connect to another VMU. At that point, the VMU would show your hits on the other guy. That would work.