Originally Posted by HardHat
In the spring I was working on Q3A source to add support for MD3 models in the survival horror clone game I've been working on. At the time I was convinced that it's memory usage is too demanding. But I was recently discussing this on #pspdev, and they provided an arguement that it shouldn't be totally discounted. If no one else picks this up, I may start working on it again. It is just 45,000 lines of C code afterall. :-)
I'd be doing a native GU port, if I were to officially start.