1 Attachment(s)
Popstation CDDA version released
Here's a modified version of popstation.exe to enable the use of CCDA audio, ie: CD audio tracks in your PS1 3.03 OE-A games.
Instructions:
- Replace your existing popstation.exe with the one in the archive (either stand-alone or along with a GUI)
- Rip your CD or convert your existing image to CloneCD format. You should have a .ccd file with the same name as your image file (for example, game.img and game.ccd or game.bin and game.ccd).
- Make sure the image and .ccd files are in the same directory and run popstation.exe, or your GUI of choice as normal and now CD audio will work! :)
Note that source is included as well in main.c. If you don't have a clue what a source file is, just don't bother with it :)
Note that I said any GUI work with that--as the modification is done inside popstation.exe, it will propagate automatically for any GUI that uses it to produce the EBOOTs. I confirmed Tomb Raider, ripped to .img and .ccd, converted to EBOOT with PSX2PSP 0.7, compression level 9 and custom warning screen to work on its full CD-audio glory :)
Thanks go to:
- Z33, Khenemet_Heru, macbxx, rck, Chilly Willy at MaxConsole for researching how to make this work and reverse-engineering the PS store games
- rck for the original TOC maker and ccd reading code
- Dark_AleX for making our dreams come true with 3.03 OE-A :)
Download via comments