The source for quake 3 had just been released, go grab it here.
http://www.fileplanet.com
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The source for quake 3 had just been released, go grab it here.
http://www.fileplanet.com
Sweet. Is anyone working on porting Quake 3 over to the PSP? Thanks to the bots and fast paced action, it's probably one of my all time 10 favorite games. And who knows, once the infrastructure code is cracked, a future version of quake 3 may support online play with the homebrew version. I would gladly donate via paypal to pay for such a server. You could require atleast a $2 paypal donation to use the server.
It's probably very hard but if all the settings are set to the lowest, sound is disabled, and using things like frameskip, i don't think it's impossible.
i mean it's not emulation, the actual code is provided, especially if the code is c++. I hear the PSP can do C++ very well. Unfortunately I know next to nothing about programming beyond that or I would gladly sign on to help with such a project.
if quake 3 is ported to the PSP homebrew community, i also hope it'll be full screen.
Pulling off quake 3 on the PSP would probably the homebrew community's greatest accomplishment. Whoever does it would certainly get a lifetime's worth of votes from me and probably many people for the best coder for that paypal contest they set up.
Theres no coder brave enough to even try...hell, we dont even have Quake 1 at 100% yet....
it could be done... well at least the engine could be ported. I doubt the game content would fit on the PSP.
pft ok 1time we'll settle for just multiplayer :P :D :rolleyes:Quote:
Originally Posted by 1timeuser
it seriously would be uber badass if they got this running tho.
actually, if this were to happen, thats probably what you would see.Quote:
Originally Posted by BlackxKnight
Its more likely this will see an xbox port though (from what i understand. thats really really easy).
could quake 3 even run at a decent frame rate on the PSP?
Nope, at least not if it was just a straight unaltered port. The Engine could get some great use out of some coders with some creativity (and patience).Quote:
Originally Posted by Velo
I spent a whole weekend going over the Q3 source after release, and I only understood about 50% of it, having worked on my own engine before and a number of games I was hoping to learn some things from it, but it is a very straightforward BSP engine which was coded with efficiency in mind (there's alot of assembly in there).
I think it would be possible, but it'll be a very large project. Considering the resolution the PSP runs at, dropping the model complexity ALOT, aswell as texture resolution it could probably run at a decent speed, but I wouldn't expect to be playing it with your mates.
Myself, I'd much rather work with the Quake2 engine, I think it's more suited to the PSPs capabilities.
if you do il kiss you.Quote:
Originally Posted by Bytrix