well after alot of time and trying many different things to install mods into quake psp i was finally successful.
well kinda.
how did i do it?
1. i installed nics version of quake that i got at another thread here.
http://nic.dnsalias.com/QuakePSP.zip
2. i found and downloaded my favorite quake mod, "killer quake patch"
the only place i could find info and a good link to download was here...
http://www.planetquake.com/retroquak...ds/j-l/kqp.htm
you have to be registered and logged in at fileplanet to download the mod unfortunately,
good thing i was already registered.
3. unzip the mod into a folder and rename the PAK0.PAK that comes with it to PAK2.PAK.
now add the newly named pak2 to the id1 folder on your psp.
(of couse you must also have the PAK1.PAK file in there also which you can only get by buying the game.
id add the config file while your at it.)
4. now start the game and youll notice the different menu screen.
im not sure of how much of this mod youll be able to use because you cant input text and stuff like that compared to the pc version.
and i havent yet actually played through a whole level but i know it works because ive already noticed the empty shotgun shellls that were ejected from the shotgun, and the nails that bounce off the walls.(use the cheat L+R+O+START for all weapons)
im sure theres more.
so yeah a modded psp version of quake, yay. :D
now im just wondering if anyone else has tried to mod their quake psp and if so...
1. what mods did you use?
2. where did you get them? (link)
3. did it run smoothly or was it buggy?
4. how exactly did you install them.
or feel free to try what ive done and comment, happy gaming. :)
edit: im also curious if the graphical enhancements that are out like "dark places". fuh quake", or "joes quake" work with this.
of course that will have to be another day...
edit2: nope the enhancements wont work, only because the game must be started by the exe provided and not the eboot file, bummer.