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Noiz2sa Port-beta 0.5 Released
This is a PSP adoptation of 2D abstract shooter originally developed by Kenta Cho
(http://www.asahi-net.or.jp/~cs8k-cy.../noiz2sa_e.html) for PC.
http://www.raritanparking.com/noiz2sa_screen3.png
!!! PLEASE USE THIS SOFTWARE AT YOUR OWN RISK.
!!! THIS IS STILL A BETA VERSION.
!!! I AM NOT RESPONSIBLE FOR ANY DAMAGE IT MAY CAUSE TO YOUR PSP.
FEATURES:
> high score saves
> sound support
> custom stereo soundtrack support
> snapshots
INSTALL:
v1.5 users: copy NOIZ2SA and NOIZ2SA% folders from 1.5 to your [psp_drive]:\PSP\GAME folder.
V1.0::: I don't have any experience with this firmware version. Hopefully PBP file in 1.0 folder works out for you.
just get images boss middle zako & sounds subdirectories from the 1.5 version....
There is also an icon and background there to bundle with PBP file.
GAME PLAY:
[x] - to select/fire
[arrows/analog pad] -to navigate/move
[start] -to pause/play
[left trigger] -take snapshot
[right trigger] -slowdown ship's movement
Screen shots are saved as noiz2sa_screen[#].png in the root of your MS card.
You can customize the soundtracks by changing stg*.* files in the sounds sub-directory.
Currently the game should accept mod, s3m, xm & it formats.
http://www.modarchive.com is a good place to find mod music.
Limit the file size for a single song to ~ 500K
You can modify the gameplay by changing the enemys attacking patters.
The pattern files are in boss middle & zako subdirectories.
The files are in BulletML (http://www.asahi-net.or.jp/~cs8k-cyu...l/index_e.html) xml like language.
TODO:
rendering performance optimizations
smoke effect
possible ogg/mp3 support
review the color scheme, possibly add cool background and skins...
SOURCE CODE:
I plan on releasing the source code shortly..
Enjoy,
DENIS
Source failed to recompile.
Quote:
Originally Posted by deniska
I get requests from people to add weapons/bombs/etc.
I don't think I want to get in that direction, but once I clean up and release the source code, it should be farely easy for people to create their own clones with nicer graphics, weapons, collision detection, etc..
DENIS
Hi, thx for this great port.
I have check the source and tried to recompile it without success, it seems you didn't inlcude all the files. (all targets in makefile)
I'm really interested in using bulletml in my psp projects. So your code should help me a lot to learn it...
Glad you will release the whole source when you'll clean it.
Keep up the work :p