Alright Here is my first Map: Beaver Creek.
Please post any bugs or suggestions.
credit goes to:
Psmonkey for making iris
Produkt and Sniper for their mapping tutorials
1337pspm0dd3r for making Halo Textures
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Alright Here is my first Map: Beaver Creek.
Please post any bugs or suggestions.
credit goes to:
Psmonkey for making iris
Produkt and Sniper for their mapping tutorials
1337pspm0dd3r for making Halo Textures
Not bad for an Alpha.
Try making it a bit less cramped(mainly in the buildings), and try 'roughing up' the cliff.
How long did this take you?
Took me maybe 6 hours, but i restarted after about 1.5 hours because it was really cramped.
Yeah so i will work on the spacing.
Nice... Are you thinking of 'joining' 1337?
I dont know, I never really talked to him before. I would look into it though at least for the summer.
looks nice! i just tried it,
is there any way to get to the top of the building?
congrats its really good. nice job :)
Really cool map has a lot of potential :) ... the only thing that bothered me was the sky... it was too boxy but other than that great map
nice but the buildings r way cramped also it would be cool if you made i more the the real map for example put that thing in the middle and you could put thouse hole things you use the ladder to get to but put the steepest slope posible cause you can go up any slope yea if it was more like the real thing it would be cooler but its nice
:eek: great map!!!!!!!
Quote:
Originally Posted by coo
Yeah to get top the top of the building hold select and press up... its a debug thing psmonkey put in to test it but if you really want to go up there:D
wow great design looks almost just like it:)
Hey I told the kid what you did and he said He'ed like to talk to you on aim if you want to join him.
Nice work bigmace. im workin on a map from halo 2 which is midship. good luck and keep up the good work
Yeah ill try to make the stuff more spread out by the next release and ill add some stuff like rocks and that thing in the middle. When Psmonkey fixes the clipping issues ill fix the sky becasue i had a sky texture but it was flipping out.
Hopefully i can have a beta out by next weekend.
Oh and produkt if you want to pm me that kids aim sn that would be great. I also would like to talk to you on msn some time so i can understand how to do some more of the advanced features.
Oh and I will try to have a website up by my next release to.
fakenotreallie, this is based of a beaver creek where there is a ramp (from halo 2). You are thinking of battle creek from halo 1 where there is a latter not a ramp.
awsome map dude.
It's awsome things like this that make me glad I finaly posted an alpha build. I hope I can improve Iris even further to make your maps more kick ass. :D
looks nice. its obviously bland at the moment but i think you got the main features of the real battle/beaver creek.
This map looks good keep up the good work :)
nice job. only an alpha and seems great. like you you said though, needs a little more space in places. keep it up though!
nice map its got potential
thanks for the input guys.
If I have time after school today I might post a small update. I have made the inside of the buildings bigger but I want to make the cliffs better and add that thing in the middle before the next release. Maybe some rocks too, but i still need to learn how to do stuff like this.
lol podukt, and more tutorial would be great thanked. anyhting on curved surfaces or rocks maybe??
btw bigmace love the maps, only problem is cliif is too plain and so is water, and the sky. but thats simply stuff to edit. good work
All we need is for the developers to focus more on gameplay and we'll have a frikkan AWSOME game!!!
Ya iv done it!!!!Quote:
Originally Posted by coo
go to the back of one of the biuldings and jump on to the door way ledge and keep trying to jump on to the next and eventually you will get it right and you will make it.
sorry about getting on top, ill place some rocks on the side like on the real version.
Dude you're doing a fantastic job with this map.
Awesome map man, i cant wait to play against you guys once iris goes online :P
awesome,i love halo and this is great,wizard woulud be a great map also,but way more complicated and would take more time in doing so,and what are you using to make these? and what tutorial? because ur doing a fantastic job and dont forget that
wondering in this modding thing can you mod the skins of your players like create a player mod to make your character look like master chief or somthin
yeah there is a guy who is making a mod with master chief and blood gulch. There is an alpha release somewhere around here.Quote:
Originally Posted by gunntims0103
good to know all the iris mods are scattered around the site were can i find them all........how many are out now:confused:Quote:
Originally Posted by BigMace
just find a post by produkt and click on his signature there should be a link that says something about iris files and you should find it there
Intresting...
Hey had a quick check of the map. Few sudgestions
1) Flag your sky for skybox/sky tag. This will allow my engine to detect it and not render the surface (there is a skybox rendering behind the map.
2) Map could use some more deformation (i'm still trying to fix patch surfaces for making ridged or curved geometry).
Thats about it. Looks nice, sorry about the clipping issues (still trying to find the bugs).
Ok I finally got around to testing it...A few tips:
1) Make sure theres no leaks (the sky isnt fully closed)
Also note, have all the textures even with each other and no overlapping.
2) For water, use a water texture (textures\liquids)
3) For now, iris doesnt support doors opening so theres no point in having a door in the back of the building
3) Are they doors? I though they were attempting portals (since he would have gone though doors).Quote:
Originally Posted by $n!pR
Also yeah I forgot. If the debug output states "There is No VIS" it means your map has a leak. Vis or Visabiltiy System helps optimise rendering speed by letting it know what parts can be scene at each location. This helps cull alot of geometry that is not visable.
1)Going to have to learn how to do that.Quote:
Originally Posted by PSmonkey
2)Already Taken care of the flatness of the map. I should have update up by tonight or tommorow. There is just a few things I want to add before i do.
Sniper: The purpose of the door is for the teleport from one side to the other. By the way Psmonkey, do you think you will support teleporting?
Yeah I was going to ask you what that meant. Ill try to fix that too.Quote:
Originally Posted by PSmonkey
Maybe, It would be nice but not sure when I will add them. It might be restricted to a more old style q1 teleport (there be an image inside it) vs q3/4 style (seeing a window into where you would come out at).Quote:
Originally Posted by BigMace