Percival and PSP 3D are proud to release the latest version of Super Mario War for PSP, a port of the awesome home-made Super Mario deathmatch game (think of it as a mix of Super Smash Brothers, with the items and actions of Super Mario) orginally developed by Michael Schaffer and Florian Hufsky. The latest version features a plethora of bugfixes, game improvements and optimizations, as well as new features; download your copy now! The game features a ton of different characters and maps to choose from, a complete library of music, awesome CPU AI, and a variety of game modes to choose from. It's fully modable; read the README.txt included for more information on the game, skinning, upgrading from v1.0, and more.
http://psp3d.com/superwar.png
New features/fixes in v1.01 include:
- Fixed programming error causing 1.5 users to get black or blue screens.
- The game can now be saved to a folder other than /PSP/GAME/smw.
- Some maps didn't load at all, now fixed.
- Fixed each goomba showing twice in goomba mode.
- Exiting or pausing the game during a screen shake (e.g. by stomping on another player) made the text appear in weird positions, now fixed.
- Fixed menu music always playing even during a game.
- Replaced giant font used with chicken and tag mode.
- Only 1 human player can now be set.
- Mario skin should now appear first.
- The numbers 2 and 3 in the race mode were hard to read, now legible.
- Press circle during team select to change to a random skin.
- Map selection: hold square and press left/right to jump 10 maps.
- Map selection: press analog left/right to jump to a map name starting
with the next letter.
- Preview map button changed from square to L/R.
Download Super Mario War v1.01 for firmware 1.0 (2.XX via eLoader) from here.
Download Super Mario War v1.01 for firmware 1.5 from here.