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i used to be a mac man, but support in N.ireland sucks, and the game market is so small, i remember games that were 2 years old were still full price £30, while the p.c. versions were £5, that sucked. the game market is so small that it would be easyer to get noticed on it than the P.C. market.
It's not so different over here. You really don't get a Mac to play games on it (one reason I got one: I have consoles at home and a pretty beefy PC at work if I need gaming :)). That may change if they can get their act together and optimize the sw->hw path a bit more in the 3D world, as well as getting some reasonable documentation. But yeah, I went to look at e.g. Neverwinter Nights (some friends play that regularly) and it's still like $50 at the store. And how long as it been out?
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most dc hb games don't even use a 1/4 of the disk so putting 2 version on one disk would not be a problem size wise, and if you port goes to plan, making a mac version of a dc hb game would not much time.......but u would have to to double the testing
Actually I think this is a lot more convincing reason to me than the two I gave. Completing and testing a game on a single platform is hell when you don't have a full QA department to work with (and purgatory even if you do) but trying to test two platforms at once would be even worse.