Is Piracy a Big Factor in Todays Consoles
When you look at the worldwide success of the Nintendo DS Lite and the incredible sales of games throughout the world even when theres Flash Carts for the console is testament that maybe piracy isnt affecting consoles like it used to.
The PSP has its iso loaders but even since they were released only those who know homebrew and a few others know of the loaders, most normal users wouldnt have a clue and the same can be said for the Xbox and PS2, so is piracy a big factor on consoles these days ?
Does it really hurt sales or do those who try actually go out and buy, what are your views on this subject ?
Lets have a decent discussion about the questions raised above.
This is a dangerous subject for me
ha ha. Funny topic to see after being banned for similar discussion. Its been discussed and debated time and time again with good arguments from both sides of the spectrum.
A lot of you know where I stand but I'll state it again.
In my opinion, especially in "todays" consoles as the title of this thread says, no, piracy is not really a big factor that is threatening to bring down any of the major gaming consoles.
1.) The PS2 is still going strong and Sony execs stated they think the PS2 will see a 10 year lifespan. And the PS2 seems to easily be able to play "back up" PS2 games.
2.) The GameCube & XBOX are not really doing so hot lately but that is because they are dying off being at the end of their lifecycle. Not cause of piracy. you can't even pirate GameCube games can you?
3.) I have to imagine the XBOX 360 is pretty secure, and it will probably be years before the copy protection used for Blu-Ray is decrypted or hacked so the PS3 is not in any danger. Also, who the hell wants to download a 25GB PS3 game? Not me. Its enough of a hassle messing with PSP ISO's and they are almost always less than 1GB.
4.) If you have the right stuff, it is much easier to play NDS & GBA ROMS on a Nintendo DS than it is to play PSP ISO's on a PSP. But yet the Nintendo DS is dominating the PSP in almost every region.
5.) There probably are not as many die-hard PSP homebrew experts to cause a big profit loss for Sony due to ISO Loaders. Give DevHook or DAX Loader or any other loader to any homebrew "n00b" and tell them to use it. Most would probably smash their PSP out of frustration. Also for that reason, a lot of PSP homebrew users are intimidated by comlex nature of some of the ISO Loaders. I was one of those people once.
With all that said, quite simply I love using PSP ISO's. But I do own most games in UMD as well. I just have a 1.50 PSP and can't play the games otherwise. The faster CPU speed, extended battery life, and elimination of painful load times that the PSP is known for among other benefits makes ISO Loading spectacular on the PSP.
I KNOW most PSP homebrew users with a 1.50 PSP feel the same. I'm just not afriad to voice my support of it.
Also, I'm not so naive to not acknowledge the dangers and harm of piracy. But the only areas where I have seen major losses due to piracy is from Computer Software & Music. Video games are not really threatened too much by it. And with the next-gen consoles on their way, I don't think it will be worthwhile to try and play pirated PS3 games. Maybe in 3-4-6 years when Blu-Ray discs are as cheap as blank DVD's now and Blu-Ray Burners come in every PC. But not in the near future.
Now pardon me, I must go back to playing Tekken: Dark Resurrection on my trusty 1.50 :D
This is a grey area, I guess...
I do not believe piracy is affecting most consoles too much. However, policies toward any console/portable system and public relations may play a larger role in the success of a console system and how many people will pirate games for it. I hope I do not sound too biased but I traded in my PSP for a Nintendo DS because I am under the impression that Nintendo's policies regarding the DS are far more friendly and courteous towards consumers than SONY's policies. Of course, the fact that the PSP's games are mostly the same old stuff people have played before and the excessive load times did not help either.