News from Scherzo:[br][br] I feel it's kinda retarded on my part to keep this project a mystery. Retarded, selfish... whatever... [br][br]nakamichi and jtnewman pretty much nailed the intent of the project. I intend to make development of homebrew easier for people without much experience in programming. People who use this will also avoid having to setup a unix-ish environment and cross compiler. [br][br]DS stands for DreamScript. I have ported the KJS JavaScript engine found in KDE's web browser, Knoquerer, with promising results. So far, I have implemented objects for video, images, controllers, and mice and I've done a some simple tests. [br][br]I've always liked JavaScript. It has a nice syntax similar to C/C++, useful core objects, and is very flexible. The way I see it, it's a perfect candidate for a scripting language on DC. A good number of you have probably done web development which involved writing some JavaScript. So it's syntax and behavior should be well known. [br][br]Using a scripting language provides that extra layer that will allow me to write a PC based application that duplicates what would happen on the DC. So instead of constantly uploading your new script to the DC, you can test right on your PC until you are ready. And KJS easily makes true step-by-step debugging possible. So I will defintely write a cross platform IDE for DreamScript. Maybe in Java? [br][br]So far I only have 2D homebrew in mind. I'm not sure if the extra overhead of the script engine will allow for complex 3D games. I still have to find out the limits of scripting 2D. [br][br]If I keep the API generic enough, it could conceivably be ported to other systems in the future. [br][br]It's far from complete. I need some functionality for VMU at least. I'm thinking about re-writing the menus and other functionality of NesterDC SE using DreamScript. Maybe I won't because I do want to finish that soon. [br][br]That covers it for now. I welcome any input. [br][br]another great bit of news :)