Hi All,
I copy here the post of my friend tommydanger ... It's better to see this thread here :)
Quote:
Originally Posted by tommydanger
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Hi All,
I copy here the post of my friend tommydanger ... It's better to see this thread here :)
Quote:
Originally Posted by tommydanger
to sum it up from the old thread, here are all the gathered suggestions so far:
-improved rombrowser (now marks roms that will likely crash your psp/doesn't work) - done
-multiple settings (every rom has its own settings) - in development
-IR support(transfer roms via IR)
-more rom compatibilty
How about cheatcode support? (E.G gameshark)
Mono/stereo sound option if possible.?
Cheat codes would be awesome and its included in the original VBA
I would say support for 16+ MB roms;
I really want to play Riviera the Promised Land!!
I agree with Uruz, on the grounds of wanting 32mb ROMs playable. And by far, full sound support.
someone else posted GB/GBC support as well. that would be nice. an all in one Game boy emu, with the exeption of DS. i agree too, with the cheats.
also, I think sound should come last, i mean..would you rather have great sound or great speed? personly u can play the game without sound and have the same fun.
Right now the processing speed i think is the most important. Everything else is good but what good is it if you cant play a game at descent speed. I see people are asking for GB & GBC support but from what i know i think the CPU will take a good speed hit that way. Plus theres already a GB/GBC emu that works basically at full speed so why try to add something that we already have.
How about optimizing pspint a little for smoother gameplay and increased compatability?
zip support.
I'm patient but I hope that pspvba will take full advantage of Kernel mode and move sound emulation completely to the Media Engine. Not knowing anything about coding myself I only imagine that moving the sound emulation off the cpu and to the me would help not only the sound get better but speed things up as well.
somewhere in the code, there is a flaw, in sonic the hedge hog the character selection screen if screwed up
I feel like the problem right now is speed. If a game was fast enough, but not perfect graphics, I would still enjoy it. Right now the speed is so slow that I can't really enjoy a game. All I want is a GBA emulator that plays a game quick enough. Zip support, better graphics, etc, are all secondary issues in my mind.
Hawk
Well of course we need speed and greater sound quality ;). But I think we need to put some spin on things like kernal support from the media engine and drop 2.xx suport due to the fact most poeple have downgraded any way (sry to you TA-082 users =[ ) Hmmm there isn't much more to say but I guess functionality so as if you were playing on Nintendo DS, Game Boy Advanced, Game Boy Advanced SP, Game Boy player for Game Cube, And Game Boy Micro. Not a big feature to add but there isn't much more stuff you can add. Due to everybody's opionon I think speed is very important and we do have to see a decent frame rate unfort. do reiieve optimal game play =]
Good work ZX-81 I hope to see great work from your emulator!
what about Auto Frame Skipping it will be great for all games to play it in fast mode. Turbo is nice but it only work it some 2D games but not in all 2D3D games run slow. graphis are great. Thanks ZX-81 for doing this great work. thank you for making this emu to be the best........ Thanks againg :)
Im actually quite fond of the user interface utilized in snes9xTYL. If something like that can be implemented it would surely make it a nice. I guess speed would be a commen issue that could be adressed. More than compatability or sound. If it plays a majority of games smoothly, than sound can be optional. After speed (fps) is adressed, I would imagine compatability would be next and last sound. after that special things can be added for example .zip support, Auto-Installer (for the noobz) and even a "backwards compatability" option where its possible to play GB and GBC games. of course, like I said, the first and formost should be Speed.
How about removing all traces of code for sound and free it up for something else. I don't know much about coding emulators but it doesn't seem to get much faster when you turn sound off. I remember earlier versions of snes emulators on PSP and there was massive difference when you turned of sound. I just don't feel that in this emulator.
Support for 32MB would be awesome too. I don't know how possible it is. The N64 emulator does something that deconstructs the rom on the memory card. I don't know how similar N64 and GBA roms and if that would be possible for GBA.
1.) Enhanced User Interface. (NJ's Neo Geo & Snes9xTYL are examples of stellar UI's.)
2.) Thumbnail image support so when a game is selected, you could see a thumbnail of the games title screen in the top right corner or something.
3.) Fun animated intro like what Snes9xTYL has. Of course there should be an option to turn off the intro if one so desires.
yea Rin is a pretty good GB/GBC emu, im just saying an all in one wouldnt be bad idea, but if its not possible or too much of a hassle its not worth it. also, i was wondering about being able to change the sound quality for better gameplay, like in the Snes emu.
(i'm not sure how to say this) 2 in 1 button mapping
ex: the triangle and the square could both be used for the B button
not necessarily those buttons. but it would be nice to have the gba shoulder buttons on the psp shoulder and face buttons
hope you know what i mean:confused:
nicer gui like the Snes9x, sound frequency managment, and ME!
yes pleas:cool:Quote:
Originally Posted by kpaul_nyc
would it possible after the sound is fully emulated on the ME, to put some other operations on the ME, the whole point to my idea is ot equally stress both the media engine and the CPU.
or would sound alone stress the ME enough?
well I would much like it if the speed was increased because i like tp play all the megaman battle network titles. those games are soo cool+ pokemon rocks. the speed in your previous release was vewry good for that game adn thank you for this.:)
lets make ds emu!!
use the anolog stick for bottom half of screen and soo on!!
it would be psdsvba!
lol
I really wish some1 would make a DS emu, but isnt it something like.....PSP doesnt have enough processing power or something?
First of all I just gotta say thanks to Zx-81 for all his hard work and dedication. You've brought alot of fun memorys back to life. Hell, I'm having so much fun on my PSP, I've sold my PS2 to buy that 4GB ms. Here is my GBA wishlist. I'm not even sure what's possible, and whats not, but here goes:
1) A stellar UI. I love the snes UI.
2) Of course, better sound.
3) Larger ROM support.
4) Ability to take screenshots. (JPEG preferably)
5) Also screenshots for use with the ROM selector.
6)Ability to delete ROM from ROM select menu.
7) Zipped ROM support.
8) AD HAC
9) ROM compatibility w/ GB & GBC.
10) XMB icon w/ Background pic & GBA themed music.
11) mp3 support.
12)Border selection for the smaller screen ratios.
13) A Mario themed intro on boot-up of emulator. (like on the SNES)
Like I said, who knows what's possible. This is just a quick list to help w/ creativity. Zx - thanks again for everything!!!
Other than speed and sound, there isn't much else to improve on.
The current UI is quite fantastic. I would stay away from the SNES style - it's just too much overhead/frills and is not needed. I personally like the PSPVBA UI which is similar to RIN or NesterJ...just simple.
Is the 1:1 screen size the actual size for the GBA games? It looks a bit small, but if it is possible to increase the native size of the screen, that would be awesome.
Nevertheless, thanks for such a wonderful emu ZX.
Well, besides speed, I'd have to say support for saving games in-game instead of having to use save state. Sram saving I think it's called.:)
reduse the X of the screen to make the screen een smaler ames like castle vania woult improve n speed cus the dotn need much screen to the sides =),wish i coud test the next release but my psp is briked =/
If im not mistaking PSP has more power but doesnt have dool screen and touch screen. That alone will be the hardest part to emulate.Quote:
Originally Posted by Shadowblind
I would be very glad to see GB/GBC Support in the Emu, i tried out this a few days ago and i found out that it doesn't work yet :*(.
already implemented.Quote:
Originally Posted by Mr. Shizzy
The exchanging roms idea over IR / Ad Hoc is a pretty cool idea. I would love to see that.
I take it it already has widescreen \ 4:3 options, save states \ save game...
Just a technical question, but I know Monkey64 has issues with larger roms than the PSPs RAM, and I'm assuming the issue with roms 16MB+ is the same?
How come a GBA is able to read it? I mean it can't have nearly as much ram...., but either way streaming the rom like the N64 emulators would be cool...not sure how hard that is to impliment though..
I would like to see VBA movie player that plays .VBM-format (to view tool-assisted speedruns :D)
More info here:
http://tasvideos.org
What about .rar archive support? Would that be able to shrink the usage of roms on the memory stick without hitting speed bumps?
Speed should be your first priority, obviously.
But other than that: Total compatability with PC VBA save files etc etc. Cheats would be cool too.
I agree with whoever it was: get rid of sound code to help with speed. Or maybe you could make a version with all the sound code taken out, bundled with your next release, like you have for the 1.0 and 1.5 fw versions?
Most Important is:
Speed
Sound
But there should also be:
----Better Rom Browser
----Ability to delete roms
----Ability to delete save states
----Ability to save states(work on it better)
----Gameshark or some other cheat device added
----Ability to play 16+ mb roms
----better backgrounds and icons on menu
----GB/GBC Support IS NOT NEEDED(that will only slow down the process of the emulator)(and besides we already have GB/GBC emulators
----Kernal mode if possible
----To show more than 10 frames per second(so annoying all roms show 10 frames)
----In other words, similar to what SNES9x TYL has been doin lately.
Keep up the good work though!
This is not the subject of this topic ... but after pspvba i will rewritte most of my emulator (sound and graphics) using all hints i've learned porting PSPVBA ;) ...Quote:
Originally Posted by Illegal Machine