Re: Â AAAGH!! EMULATORS!!
so thats' 2/6 (big disapointment :'()
Re: Â AAAGH!! EMULATORS!!
Sorry whats NGP and also to talk about DreamSnes that was a sh4 asm written emu and the emulator would be fullspeed on some games or again some games with sound fullspeed example:Battle Toads. Â*But Hola is most defenitly right about the emu as some games are pretty slow and again he is right with scherzo's new emu SuperFamicast the games are fullspeed without sound and have frameskip. Â*Games with sound on are slow,buggy and sound isn't sync. Â*Thats the info i can give you from the 1st version but i have no clue on the 2nd.
Eric
Re: Â AAAGH!! EMULATORS!!
I do agree with GnuBoy as it i think has the same creator of NesterDC. Â*I dont know but with NesterDC and GnuBoy you can make your own theme. Â*Which i have done plenty of times and also GnuBoy is fullspeed but can be buggy and never played boobs version of GameBoy so i couldnt tell you what that ones like.
Â*As for OswanDC Ian Micheal the creator had told me his newer version is pretty close to full speed without sound and i am not to sure if its fullscreen and another i would recommend but i dont know the compatibility is the pretty new VMU emulator.
Eric
Re: Â AAAGH!! EMULATORS!!
Right but (at least) Nintendo & the European devvers localized the speed to match the original 60Hz speed with 50Hz output. So running DreamSNES with 60Hz on 50Hz games (with localized speed) will help. Also the not localized games do run smother than 60Hz games, but slower...
For more great emus check out http://www.dcemu.co.uk/cgi-bin/yabb/...4562;start=2#2
Chris
Re: Â AAAGH!! EMULATORS!!
Quzar is correct IMO.
Also try to find some people that know SH4 Assembly & have a personal interest + extended knowledge on a classical system (8Bit to 64Bit) and we'll see almost all of these systems emulated on DC. Hell, I know that C is a great language (I can't code any C or even BASIC) and you could reach almost the same with highly optimized C code too, but without some nice tweaks like the PVR2DC (GenesisPlusDC) or SHx coding we won't get too far in the near future but even without SHx the scene grew pretty much strong already, don't you think?
Beside all of that the most important thing is time, teamwork/support and respect & some patience :)
Re: Â AAAGH!! EMULATORS!!
ON the original A1000 (OCS chipset)
704x480 NTSC or 704x522 PAL @ 352x480/522 4096 colors
ON the ECS a couple years later 16384x16384 panining desktop, and up to 1440x522 screen.
Even a 2GHz machine still has trouble emulating a descent amiga setup, I find myself powering on my Amiga at least 1/week to do graphics/music work.