g'day chaps, and stuff
anyways let me get to it
i need help with lua codes
i put something in that should work, but it wont!
so um, get me on an IM
thecrait (aim)
the_crait (msn)
crait.is (gmail/gtalk)
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g'day chaps, and stuff
anyways let me get to it
i need help with lua codes
i put something in that should work, but it wont!
so um, get me on an IM
thecrait (aim)
the_crait (msn)
crait.is (gmail/gtalk)
Post the code up, you havea better chance of getting it answered. Also stick it in the developers forum.
--Kirby's Lua Adventure
--By crait
--Version 0.35
white = Color.new(255,255,255)
green = Color.new(0,255,0)
red = Color.new(255,0,0)
black = Color.new(0,0,0)
healthbar = {}
healthbar.y = 20
Player1 = Image.load("kirby.png")
Player2 = Image.load("kirby2.png")
Playerc = Image.load("crouch.png")
Playerp = Image.load("kirbyp.png")
Player = {}
Player.lives = 4
Player.health = 200
Player.image = Player1
Player.gravity = 200
Player.y = 200
Player.x = 30
Player.jumpspeed = 10
Player.jumpstate = "ground"
background=Image.load("bg.png")
while true do
screen:blit(0,0,background,false)
screen:blit(Player.x,Player.y,Player.image,true)
pad=Controls.read()
if pad:cross() and Player.jumpstate == "ground" and Player.image ~= Playerc then
Player.jumpstate = "jumping"
end
if pad:up()then
Player.image = Player1
end
if pad:down() and Player.jumpstate == "ground" then
Player.image = Playerc
end
if pad:right()then
Player.image = Player1
Player.x=Player.x+4
end
if pad:left()then
Player.image = Player2
Player.x=Player.x-4
end
if pad:r() and Player.health > 0 then
Player.health = Player.health - 20
end
screen:fillRect(0,242,480,30,black)
screen:fillRect(29,259,202,22,white)
screen:fillRect(30,260,200,20,red)
screen:fillRect(30,260,Player.health, healthbar.y, green)
screen:print(30,250, "Health:",green)
screen:print(85, 250,Player.health,green)
screen:print(260,250,"Lives left:",green)
screen:print(260,260,Player.lives,green)
if Player.health <= -1 then
Player.health = Player.health + 1
end
if Player.health <= 0 then
Player.lives = Player.lives - 1
end
if Player.lives <= 0 then
screen:fillRect(100,100,200,50,black)
screen:print(110,110,"Game Over!",red)
screen:print(110,120,"Press (O) to return",red)
screen:print(110,130,"to the Main Menu",red)
if pad:circle() then
dofile("script.lua")
end
if pad:right()then
Player.image = Player1
Player.x=Player.x-4
end
if pad:left()then
Player.image=Player2
Player.x=Player.x+4
end
end
if Player.lives < 0 then
Player.lives = Player.lives + 1
end
if Player.jumpstate == "jumping" then
Player.jumpspeed = Player.jumpspeed - 0.5
Player.gravity = Player.gravity - Player.jumpspeed
end
if Player.gravity < 200 and Player.jumpstate == "falling" then
Player.gravity = Player.gravity + (Player.jumpspeed + 3)
end
if Player.gravity == 200 then
Player.jumpspeed = 10
Player.jumpstate = "ground"
end
if Player.gravity > 200 then Player.gravity = 200
end
Player.y = Player.gravity
screen.flip()
screen.waitVblankStart()
end
ok, thats the code, but for some reason kirby does not change into 'pound mode'
what part of the code is wrong do u need something like
if jumpstate==jumping and pad:cross then pound
or something else:cool:
it loads, just when you press down when your falling, nothing happens
so u want it to load while your falling
no, i want it to load the picture kirbyp if kirby is falling and you press down bottun
if player.jumpstate=="falling" and pad:down then your image here:D
Change
toQuote:
if pad:down() and Player.jumpstate == "ground" then
Player.image = Playerc
end
Quote:
if pad:down() then
if Player.jumpstate == "ground" then
Player.image = Playerc
end
if Player.jumpstate == "falling" then
Player.image = Playerp
end
end
oh man, thanks yaustar, you are amazing!
man... that didnt work either
i tried this
--Kirby's Lua Adventure
--By crait
--Version 0.35
white = Color.new(255,255,255)
green = Color.new(0,255,0)
red = Color.new(255,0,0)
black = Color.new(0,0,0)
healthbar = {}
healthbar.y = 20
Player1 = Image.load("kirby.png")
Player2 = Image.load("kirby2.png")
Playerc = Image.load("crouch.png")
Playerp = Image.load("kirbyp.png")
Player = {}
Player.lives = 4
Player.health = 200
Player.image = Player1
Player.gravity = 200
Player.y = 200
Player.x = 30
Player.jumpspeed = 10
Player.jumpstate = "ground"
background=Image.load("bg.png")
while true do
screen:blit(0,0,background,false)
screen:blit(Player.x,Player.y,Player.image,true)
pad=Controls.read()
if pad:cross() and Player.jumpstate == "ground" and Player.image ~= Playerc then
Player.jumpstate = "jumping"
end
if pad:up()then
Player.image = Player1
end
if pad:down() then
if Player.jumpstate == "ground" then
Player.image = Playerc
end
if Player.jumpstate == "falling" then
Player.image = Playerp
Player.jumpstate = "pound"
end
end
if pad:right() then
Player.image = Player1
Player.x = Player.x+4
end
if pad:left()then
Player.image = Player2
Player.x=Player.x-4
end
if pad:r() and Player.health > 0 then
Player.health = Player.health - 20
end
screen:fillRect(0,242,480,30,black)
screen:fillRect(29,259,202,22,white)
screen:fillRect(30,260,200,20,red)
screen:fillRect(30,260,Player.health, healthbar.y, green)
screen:print(30,250, "Health:",green)
screen:print(85, 250,Player.health,green)
screen:print(260,250,"Lives left:",green)
screen:print(260,260,Player.lives,green)
screen:print(430,252,"V 0.35",white)
screen:print(415,262,"By crait",white)
if Player.health <= -1 then
Player.health = Player.health + 1
end
if Player.health <= 0 then
Player.lives = Player.lives - 1
end
if Player.lives <= 0 then
screen:fillRect(100,100,200,50,black)
screen:print(110,110,"Game Over!",red)
screen:print(110,120,"Press (O) to return",red)
screen:print(110,130,"to the Main Menu",red)
if pad:circle() then
dofile("script.lua")
end
if pad:right()then
Player.image = Player1
Player.x=Player.x-4
end
if pad:left()then
Player.image=Player2
Player.x=Player.x+4
end
end
if Player.lives < 0 then
Player.lives = Player.lives + 1
end
if Player.jumpstate == "jumping" then
Player.jumpspeed = Player.jumpspeed - 0.5
Player.gravity = Player.gravity - Player.jumpspeed
end
if Player.gravity < 200 and Player.jumpstate == "falling" then
Player.gravity = Player.gravity + (Player.jumpspeed + 3)
end
if Player.gravity < 200 and Player.jumpstate == "pound" then
Player.gravity = Player.gravity + (Player.jumpspeed + 4)
end
if Player.gravity == 200 then
Player.jumpspeed = 10
Player.jumpstate = "ground"
end
if Player.gravity > 200 then Player.gravity = 200
end
Player.y = Player.gravity
screen.flip()
screen.waitVblankStart()
end
the game loads fine, its just doesnt want to work
im absolutley positive that this will work
if pad:down() and player.jumpstate=="jumping"
then your sprite
i tested it my self
It be nice to say WHAT didn't work in VERY detailed terms.
Edit: Nevermind. The problem is that your Player is NEVER in the falling state.
change
toQuote:
if pad:down() then
if Player.jumpstate == "ground" then
Player.image = Playerc
end
if Player.jumpstate == "falling" then
Player.image = Playerp
Player.jumpstate = "pound"
end
end
Quote:
if pad:down() then
if Player.jumpstate == "ground" then
Player.image = Playerc
end
if Player.jumpstate == "jumping" then
Player.image = Playerp
Player.jumpstate = "pound"
end
end
your right
ill try this one yaustar
but make some more mods to itt
man, your really good at this lua thing
yep this one worked! thanks everyone!
espescially you Yaustar
im glad it worked