well here you go leave feed back and because i ran into problems the attaks will be in the next releas.
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well here you go leave feed back and because i ran into problems the attaks will be in the next releas.
Where's the link?
there it is;)
Thank's gizmo. Sorry about that. Can't wait to try it. :)
Oh yeah, I got the first download. :D
lol thanks btw i spelled the title wrong
- If you press up or down while idle (possiblely any button), the idle animation stops
- If you let go of jump while jumping sideways, it switches back to the standing jump right image
- The running image is too high compared to when the player the is standing.
yeah i know its because i havit so that the idle animation starts when no buttons are being pressed so when you press a button it stops it and when let go of the jump button thats supposed to be normal jump image lol and how can i fix the problem of the idle animation being too low and i might switch to your animation sample btw can you post everything you would do diffrently so i can learn more thank you.
To check if the player was idle, I would have a boolean value set at false at the start of the loop. If I press any button that does an action, it set this value to true, then at the end of the input checking, I check this value to see if the player was idle.
I switch to my animation system and use a finite state system to manage whether the player is walking, idle, jumping, fallingetc.
I wouldn't use Evilmana's jumping code but some base level physics (as shown in my jumping boxes example). EVilmana's looks 'hacky' to me.
I also check for button presses and releases so I dont get something where naruto repeatedly jumps if you hold down the the jump button.
how would i do the second and last improvments you said and that boolean thing
You can look at the code from my animation example. Make sure you get the latest version.
ok thanx:D
Awesome, looks great, had to turn script.txt to lua though
thanx
I took some screenshots. You want me to post them or do you not care?
yeah post them
KK. Let me get my PSP. :D (I'm gonna convert to jpg for filesize...)
Here they are (Sorry it took so long, I had to eat dinner. :o):
http://img140.imageshack.us/img140/6765/snap0101lq2.jpg
http://img140.imageshack.us/img140/2318/snap0102hl1.jpg
http://img245.imageshack.us/img245/7443/snap0103uy4.jpg
http://img92.imageshack.us/img92/733/snap0104ai4.jpg
thanx buddy
btw, there is a naruto BoR mod if ya didnt know.
i totally hate anime so i couldn't try it.
PM me if you want it or something
Why do you always call me buddy gizmo? lol :p
cause i never call the people that i think are cool by there name ok buddy;)
lol, ok pal. :)
lol no prob
what firmware version do i need to play this game
2.6 and down but u need lua player
oh no i have a 2.8
Uh oh. At least you can play flash applications/games:Quote:
Originally Posted by tonykid
http://psp-news.dcemu.co.uk/psp-flash-homebrew.shtml
sorry i didnt post earlier(school)
good job gizmo
:D
(not only do i lika da metroid i lika da naruto:p )
lol i likey the metroid too thanx
We all do. :DQuote:
Originally Posted by gizmo356
Great game btw man!
thank u i feel loved lol
You are..... (not in that way lol) :)Quote:
Originally Posted by gizmo356
good i thought some of u were getting a little too close to me lol
lmao. No, we're just "eBuddies". lol :)Quote:
Originally Posted by gizmo356
lol
Nice job gizmo. :D
but you really need to start commenting/indenting your code.....
If you left this and came back to it in a few months you may forget what certain parts of your code does and why its there....
im not sure what u guys mean by indent
You know...
***The following function gives jumping movement & abbilities to the character sprite***
(place function code here)
i mean, comment your code.... like this :
-----function that moves the player left
-----function that reads the controls
etc
thanx for clearing that up to me bro;)