Originally Posted by quzar
I've dealt with people who think that management is needed with homebrew stuff, but the sad fact is that management online is simple inefficient. I've seen stuff like this tried before with homebrew and sometimes it goes fairly far, but since it's so easy for people to just disappear, you usually end up working towards a larger goal and not being able to acheive it.
A word of advice: set your goals at something acheivable by a lone coder w/ artist help, get something done, then work from there. It's MUCH easier to write a small game, then expand it than aiming for the moon ;).