Bearing in mind they need to be a realistic choice, but theres some systems not emulated yet.
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Bearing in mind they need to be a realistic choice, but theres some systems not emulated yet.
gamecube.
Yay most def.Quote:
Originally Posted by quzar
The VMU (with a working rom selection menu).
X68000 and if possible, up to X68030...
I would love to see new versions of the emus for the already emulated systems: MAME and NeoGeo, CPS1, in short: everything that uses Z80 and M68K...
that is all in the works.Quote:
Originally Posted by Christuserloeser
vic20, amstrad cpc and even GBA
maybe another stab at a psx emu with pvr coded in asm
About the PSX emu - that would pretty hard, why not getting something arranged with the GOAT store and a new bleem!cast single game release?
from the little i know, they have a hard enough time getting these homebrew games out.
a new bleemcast is a real no no
The thing I'd like to see more than anything else is improvement/refinement of the MESS-based emulators. So Atari Lynx, Atari 7800, Intellivision, Vectrex, etc. If you're an old Atari fan, the two-player simultaneous play mode of Asteroids and Centipede on the 7800 is a must-have.
As for new emus, I'd love to see some of the PC pinball emus ported to the DC. Like Visual Pinball and/or PinMAME. If someone could pull that off, they'd be literally providing us with years and years worth of entertainment.
Oh, and more development for playing Build Engine games--like Duke Nukem 3D, Shadow Warrior, and Blood--on the DC.
Ok, I think that's enough wishful thinking for one day.
-HD
My classific preference (news emulators)
----------------------------------------
1) AMSTRAD CPC
2) BBC ELECTRON
3) VECTREX
4) GAME WATCH NINTENDO EMU
5) VIC 20
6) NEO GEO POCKET
My classific preference (emulators near to complete)
--------------------------------------------------
1) AMIGA EMULATOR
2) ATARI ST
3)PC ENGINE
4) NEO GEO CD
5) SUPERNINTENDO (BUT I THINK WICH NEVER CAN BE PERFECT)
------------------------------------------------
for the MAME a version wich work a lot of new games ( TIGER ROAD, PYSICH 5, AND CPS 1
^_^ I PREY every day for those emu, and for the coders wich are GREAT MEN THANK AT ALL.
The atari LYNX is vomit of console, rubbish games at part BLUE LIGHTING is rygar, BLEAH shit of console :|
I think there's a Armstad CPC emu already available here at DCEmu Uk ;)
VIC 20, that would bring back so many fond memories.
Sega Saturn.... Oh wait... I should get some work done on that again. :D
To be perfectly honest, I'd rather just see the current batch refined and "perfected", rather than introduce a new batch of rough ports.
-NeoGeo CD. I know Quzar's been plugging away at this one, and he has a few nifty surprises in store for it...should be a damn good program by the time he's done.
-PCEngine/TurboDuo. I want my Drac X :D
-Gameboy Advance. GPF started on this, and got himself so bogged down in projects it's a wonder he gets anything done at all ;). It'll be quite a boon if/when this one finally makes it out, though, as it opens the doors to the *other* huge console development community and all their enticing wares.
-Super NES. Yes, it would be nice to see DreamSNES or SuperFamicast polished and brought up to full speed. To be perfectly honest, though, I don't expect it to ever happen.
-NES. We already have a great NES emulator, but I think most folks will agree with me here that NesterDC SE is going to kick ass and take names when it finally lands. Probably one of the most anticipated projects currently in the works.
-Genesis. BlackAura has taken this leaps and bounds in the last several months, thanks to a number of factors. Can't wait to see the end result.
-ScummVM. I just like this thing :D. And it's constantly improving.
...Oh, and a Game & Watch program would probably be a simulator, not an emulator. Emulation for something like that would be both tricky and a waste of time, when you could just code clones of the games much more easily.
ok...
New Emus/ Runners i want/ would like:
-Visual Pinball or VpinMame, would be totally awesome, ive done couple of tables meself.
-Tiger Game.com: is it possible?
-Commodore Vic20
-Bally Astrocade
-LED, LCD and gamewatch games from the 80s would be hella rad, or a thing that can "simulate", or whatever the old LED games, like the coleco Mini arcade games.
-the GBA emu, i know gpf started this, and then he got hella bogged down, this is just a wish list, not a demand.
hmmm, what else/ improvements/ modifications what i'd like to see in current emus or already released emus:
Intellivision: I'd like a better menu, easier to run, voice and full speed if possible, auto seelect a basic sound setup, throttleing, etc, and eaiser rom/ menu exit/ return system.
Vectrex: speed up, better menu, rom selection system, auto select sound qaulity, so you can just start the emu, select a rom, and go.
Atari Lynx and 7800: better speed, auto select sound quality, etc, same like above.
Atari 5200 & 8bit comuter emu: An easier to use menu and rom/ cart/ tape/ disck image selector for it, with auto system select, and auto-reboot to start games up real simple, like nester.
a commodore 64 emu that doens't crash, (i may get my butt kicked for that last couple words), or a patch for us NTSC people.
Sound / more on: PlusIVEDC, the commodore plus4 emu?
also, this is a wierder thought i have: in gnuboy, when you're playing the black and white games, wouldn't it be cool to: a) not have the off-white b) be able to set up a little color selector so that you can choose what you want for black, and for white, ie: white = black and black = red would be like virtual boy, orange n black for halloween (old mono monitors too) and green = black + black = white so it would look like the old green screen mono PC / Apple monitors.
please don't ban me, these are just wishes. yes i'd like fullspeed snes too, but, i dont want to get in trouble.
thanks.
I can't wait for the PCE emu, Even if it just ran Hu cards it would be amazing. That and also by quzar, The Neo Geo CD emu is looking fantastic.
I'm also looking forward to Blackaura's MD emu.
um... i DID finally release a preview of it. plays hucards and isos....Quote:
Originally Posted by Matisfaction
Yeah tried it.
PC engine without a shadow of a doubt, its probably the one console that should be pretty uncomplicated to convert as the architecture of the original was simplicity itself. I also have it on VERY good authority that the Snes can indeed get to 100% on the dreamcast, the only reason it hasnt was that the original DreamSnes coders were too busy to finish it, Trust me the dreamcast can handle the snes at 100%
Quote:
Originally Posted by Hevyduty
What you guys wrote reminds that I would love to see all those emus IMR "did" (using Warmtoe's MAME & MESS ports) redone with proper menus and without the usual IMR bugs. A recompile with the most recent KOS version alone should bring all of them to full speed, and then there are the new Z80 cores by Stef and Fox68K :)Quote:
Originally Posted by obelisk
That sounds like a good idea for Visual Troy Advance :)Quote:
Originally Posted by obelisk
X68000
Acorn/Risc PC (Risc OS)
I'd just like to highlight that suggestion. The Astrocade is a great system and I'd love to be able to play it through my Dreamcast. I think it could be done with the MESS source.Quote:
Originally Posted by obelisk
A new playable Neo Geo Pocket emulator would be lovely. The world must be exposed to Ganbare Neo Poke-kun!
And I have to mention the Sega CD even if it's not likely to ever happen.
I agree, though, that improvements to existing emulators would be nicer to me. I'd like to see improvements to emulators in this order:
1) TurboGrafx
2) SNES (I think it's absolutely possible to get fullspeed)
3) Amiga
4) MSX
By the way, quzar, why doesn't HuCast support original Turbo CD discs? Was it just easier to get ISOs working for a quick preview port or is there some stumbling block that might keep them from ever working? I'd really love to be able to play original Turbo CD discs on the Dreamcast. Arcade Card discs, too, if that's possible (I think the Arcade Card had 8MB of RAM or something, so even though the DC has way more RAM than that, it still might be pushing it in terms of real world use).
...word is bondage...
just easier. the basic problem is that hugo is actually almost 2 programs merged into one. they are tied together with the gui. it was just easier to get the card/iso part working.Quote:
Originally Posted by Sweater Fish Deluxe
also, i think it already supports arcade cards. i know supergfx games work. its 16megabits for the arcade cards. 2mb =P, shouldnt be a problem.
all i want... is a full speed ngpc and a full speed snes emulator!!! nothing more! RAWR, you already completed the neogeo cd emulator of everyones dreams.
Would love a trs-80 coco emu and a to see soul captor with a rom selection menu.
Fixed EEPROM emulation for Game Gear games so I can play Majors Pro Baseball again! :)
32 X and Mega CD at all COSTS!!!!!
Also would love to see:Sega Saturn,Nokia Ngage,Playstation(i heard that bleemcast is preety good)...
Thats all....
Mega CD can be very difficult, because Mega CD's an add-on, which means we must emulate his hardware in more of the megadrive (=Genesis). This was written by Stef, creator of Gens.
For me i'm waiting of PSX emulation. :)
Psx emulation?
Some days ago i downloaded a psx-dc but i couldnt understand how it was working.......
They are updating that project?
If mega cd is hard,what about the 32X...
It works with cartridges so it means less work,right?
Are they(meaning)
I'll try to translate the original Stef post :
MegaCD's an add one of the first Genesis, which means we must emulate his hardware in
more of the Genesis.
The hardware of Genesis seems like the NeoGeo :
- 1 68000 (7.68 MHz against 12 MHz for NeoGeo)
- 1 Z80 (3.58 MHz against 6Mhz for NeoGeo)
- YM2612 for the mégadrive one, YM2151 for NeoGeo
- PSG
- VDP
MegaCD adds its own hardware :
- 1 68000 to 12 MHz
- 1 chip PCM 8 ways
- 1 complex vectorial graphic chip.
To be to emulate correctly, we must have a real power, because we have 2 systems to emulate.
In conclusion, MegaCD emulation's very difficult :)
It seems to be a illegal bleem!cast version, because i already saw a package like this.Quote:
Some days ago i downloaded a psx-dc but i couldnt understand how it was working
yes, i agree with the ones obout refine the emus that we already have. i would love to see a snes emu at 100% speed with sound. the megadrive is almost there, just need some little work. neogeo cd emulation is 98% in my opinion, almost there too. the gba is a dream but it will take some time, as it is yet starting.
completely news i would like to see a cps emu, either cps1 or 2, if possilbe. :D
Wow......
Ok........
I wish i could work on Dc emulators some day......
So you have to work a lot for that right?...But iam sure that some day Mega CD will be available for Download...(lolll)
I would really really love this...Full speed with sound(totally back to the Genesis days!!!!)
pcsx-dc is not any sort of bleem rip. its just really slow. it runs at between 1 and 15 fps, has no sound, and can only read isos.
with sound removed, megaCD emulation might be possible(if a good 68k asm core is written).
FAME ? :)Quote:
with sound removed, megaCD emulation might be possible(if a good 68k asm core is written).
I have the pcx-dc and none playstation game could run....
Still wondering whats its purpose?
I am sure that they will code it some day...
Till then only dreams..
Yea without sound!Less coding,right?!!!!!
I would love to see the DC emulating a Intel Pentium 166 MMX with 16megs of ram and vesa graphics, then we could boot a floppy disk image with dos 6.22 and play Carmageddon :D
I think it wouldn't be that hard since there is lots of docs available on x86.
Alltough there is no hd in the dreamcast we could always use a ramdrive and some hacks to get most games running from read only media.
Non-emulated on dreamcast machines:
X68000
PC88
PC98
FMTOWNS