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INSTALLATION/MANUAL/EASY
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1-copy the folders under MS_ROOT(from your cwcheat folder) in your memory stick ROOT X:\ (which is the main folder not the PSP folder)
2-power up your psp while pressing R
3-go to advanced -> Advanced configuration
4-Enable by pressing X on Plain modules in UMD/ISO
5-select back for two times
6-Select plugins
7-Press X over cwcheatpops.prx [POPS] it will say ENABLED
NB: if a (disabled) appears under the cwcheatpops prx entry it's a glitch of the recovery don't mind it
8-exit recovery and enjoy
Memory Card Support
-An example of the renamed .mcr file of final fantasy VII disc 1(from ePSXe\memcards folder):
SCUS_94163-0.mcr
(if you did a custom game id then itd be customgame_id-0.mcr etc the psp saves use these ids as well)
-The -0 is the number cwcheat uses to recognize the file and it can be 0-255 only nothing else its discussed more below. You have to select which card to load in cw cheat 0-255 are your options.
-A full list of game ids can be found here:
Full list of PS1 GameIDs
-This new function of cwcheat is available just above return to game in the in game menu of cwcheat
and it's called
Manage memory cards.
-When you select this menu you will see 5 options and a selected memory card.
-the selected memory card is composed of the id of the game a - and a number and finally the epsxe extension
(yes they are epsxe compatible files you can open them with every decent memory card editor for psx and
epsxe itself)
-You can change the number of the memory card by pressing LEFT and RIGHT: you can have up to
255 memory cards per game
Then for the options:
-Save memory card 1 to memory stick:
-This will take the memory card loaded in the psp emu in slot 1 and copy it in the selected memory card(saves your
x:\psp\savedata\game_id\memcard1.dat from the save on your psp to a game_id-#.mcr file in
x:/seplugins/cwcheat/mc/ folder on your psp for use with ePSXe etc)
-Save memory card 2 to memory stick:
-This will take the memory card loaded in the psp emu in slot 2 and copy it in the selected memory card(saves your
x:\psp\savedata\game_id\memcard2.dat from the save on your psp to a game_id-#.mcr file in
x:/seplugins/cwcheat/mc/ folder on your psp for use with ePSXe etc)
-Load memory card 1 from memory stick:
-This will load the selected memory card in the psp emulator memory card in slot 1(Loads your game_id-#.mcr from the save in
x:/seplugins/cwcheat/mc/ folder on your psp so that you can save it to the memcard1.dat file[from within the game your playing] in
x:\psp\savedata\game_id folder on your psp for use with popstation etc)
-Load memory card 2 from memory stick:
-This will load the selected memory card in the psp emulator memory card in slot 2(Loads your game_id-#.mcr from the save in
x:/seplugins/cwcheat/mc/ folder on your psp so that you can save it to the memcard2.dat file[from within the game your playing] in
x:\psp\savedata\game_id folder on your psp for use with popstation etc)
-Exit will return to the main cwcheat menu
Some notes:
-Once your done make sure to save from within the game so you dont have to reload the memory card in cwcheat :)
-Memory cards(from ePSXe) are all copied in the x:/seplugins/cwcheat/mc folder on your psp for use with cwcheat.
-Remember that if you want to make permanent loaded memory cards in the emulator memory cards you need
to do some write operations (do a new save, delete a save, overwrite a save, whathever) on the memory card that you want to write to the emulator own memory cards. if you don't do this you will need to reload the memory card with cwcheat the next time you load the game
-If cwcheat shows file open/size error or something like that memory cards wont work or could be corrupt etc. check that's all fine
--format for cwcheat: game_id-#.mcr
--format for ePSXe: epsxe000.mcr=memorycard slot 1
epsxe001.mcr=memorycard slot 2
--You must rename it both ways or the program you use wont recognize it.
Enjoy this new function :)