Hey,
Was just checking out Yoyofr's homepage and it's got an updated design (very nice) and best of all a new release!!
http://yoyofr.fr.st/
Can't wait to test this when I get home from work!!
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Hey,
Was just checking out Yoyofr's homepage and it's got an updated design (very nice) and best of all a new release!!
http://yoyofr.fr.st/
Can't wait to test this when I get home from work!!
Hey guy, you were faster than us to create the new thread lol !!! :)
So as you can see it guys, enjoy !!!
BTW, good timing to announce that I got my ticket to france today.
mid-October is going to be the SUPER DINER time with all the team, yahoooo !
If you have request OR bug to talk about, please use the yoyo TYL official forum
(link from the yoyo site)
Thanks to everybody for using our emu.
Laxer3A
Very nice, too bad my PSP just gave it's last minutes of battery for today, I can't wait to get home and try this out.
Thanks for the quick input, I'll make an article on ForeverGeek about it.
*updated*
Here's the link ;)
http://forevergeek.com/psp/snespsp_t...y_released.php
I am so excited! Need to test this! OH MAN! Thanks for making this prepared for 1.5 users also! That is magnanimous
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOT HOOOOOOOOOOOOOOOOOOOOOOOOOORRAY
sorry too excited
Excellent!!!
Sounds like everything I wanted to be fixed/added has been done. This is pretty close to perfect now!
If you try using this with the old config file it will crash, so make sure you make a new folder or just delete it.
Awesome, just in time before school starts so I got something better to do than listen to be arrogant professors that think they know everything, but don't know shit other than teaching. Thank god for the TYL team!!!
nice, i got the blue screen of death for it ;) try dbz hyper demension to see what i mean.
Mario RPG runs pretty well with no smoothing, no sound, etc. But just like for the dreamcast, it is a little slowed down due to Mario RPG wanted to save to SRAM every time you enter a room, enter a battle, or exit a battle. A nice addition to the hack/debug menu would be turning off SRAM... At least i think that would work. Mario RPG is the only game i can think of that did this... But its an important game none the less.
Awesome-O, just tested it and it's better than ever.
Still has the border problem though. In Street Fighter Alpha 2 (which is supposed to be US version) I still get the borders when rendering PAL as NTSC on or off.
The new FULL CLIPPED option is awesome though, it works great with some games and often does a good job with games with the border, SF Alpha 2 still has a border at the top though and cuts out the super bar at the bottom. But Mortal Kombat 3 looks great with FULL CLIPPED, get's rid of the border and plays full screen aspect correct :)
All the games I tried seemed to be running smoother aswell, getting 60 FPS with 1 Frameskip on most games.
LOVE the new ZOOM WIDE option too, gives me more of the PSP screen but doesn't stretch it out too much. I use this for my default setting now and it looks great for most games.
Anyone recomend some good settings for Star Ocean??? I still get glitchy sounding voices and I would like to play this game at some point.
Maybe the next version could have the ability to share configs for each game, so we can be like here use this config for game X, works great for me like that :)
Really awesome work here guys!!
Probably send some more cash in your direction soon.
Gonna play some more and give more feedback later. I really should give Mario RPG a go as I never played that, but I have been waiting for an EMU that runs it well.
Yeah testing a few games, some of them (naming Super Mario RPG, Kirby Superstar) lagged a bit though run smoothly. I am truely impressed though how much the speed has increased for these two games...cannot wait till they run fully ^^, btw anyone checked ff6? Supposedly this one is faster
Hmm though star fox seems very slow still, but blah Rome wasnt built in a day :D
Can anyone confirm a turbo toggle instead of having to push the alanog nub to the right? That would make me very happy.
Yes TURBO now works as a TOGGLE! :)
Stop playing romz using SuperFX, or other special FX chips... !!! :)
PSP in software is not powerfull enough to do so.
Even if we increase the way we do it, still we will never reach 60 fps with such games.
--- Other subject ---
Actually, I am reading the japanese and other board right now, many people are "complaining" like no changes or even going slower or whatever the ****...
If people want to start a war about the fact that Y is better or whatever bullshit, no problem !!!
We have all the bullet in our gun and Y got none !
I want to take the opportunity here to say that we are going to write a page called "What's your ****ing problem" and destroy every stupid argumentation about TYL.(Serious talk and its going to go technically deep if necessary !)
When we released our snes emu on gp32, we never had such bad feedback even performance were worse (CPU is only 133 mhz)
Stuff like "my game isnt full screen" when the original game IS NOT FULL SCREEN !!! Gee... give me a break !!!
Or complain about no change in FF6... ?
I think we speed up the rendering in town about a factor x2 !!!
Put a frameskip 0 and look at the intro... you can put a Vsync on it !!! Take Y or our first version and do it again...
In a few days, we will probably have also people complaining that the emu refuse to write to the memstick (read the doc why on the site) even if it is for their own sake !
People don't even understand 1/10th of the architecture of the snes or graphics chipset and they complain that WE ARE LYING to them ???
And this software is FREEWARE for godsake !
So all the "naysayer" give us a break.
We released only since 3 hours and we have people complaining everywhere...
The only things that kept our motivation up tonight (yoyo and I) is that some people did donate for the v0.1 which means that people are estimating what we did for them...
Laxer3A
Either I'm not seeing it, or there's no "reset rom" selection in this version...
Nice work on the release. I'm particularly happy about the stability and better assurance that my memcard won't fry ;)
In the middle off the menu between Snapshot and Sound...
wow switching the 333 mhz option on and you realise that for a non hardware (the GPU info hasnt been sorted out yet) asisted emulator this runs bloody great, ive just played Mario Kart and Pilot wings and mario allstars and they work great :)
V0.2b Released
Quick Update to solve minor issues
[FIX] older ini file leading to crash.
[FIX] cpuclock not initialized at startup (need to access menu).
[FIX] low battery 10 seconds-long message not cleared after closing.
[FIX] some wrong timing (autosaving at launch instead of after n minutes, ...).
http://psp-news.dcemu.co.uk/snespsp_tyl.shtml or the official site :) http://yoyofr92.free.fr/psp/snespsp.html
Its like a bus...........you wait 30 minutes for 1 and then 2 come along at the same time!! :)
great work on the emulator i love the speed but one thing, did you remove the option for using the joystick?
Laxer, I can understand why you're exasperated - I never could understand why so many people WHINE about the emulators, complaining about every little thing. I'm just thankful that an emu that runs this well exists. I know people can report bugs and suggest improvements, but it sounds like idiot 12 year old punk ingrates just whine on and on about every little thing.
Once and for all, to all of you who are talking %@#$%, TYL doesn't owe you ANYTHING. Stop your bitching; it doesn't provide any motivation for TYL to go on and continue to put out good programs/EMU's. Based on Laxer's feedback that he's getting, most of you don't even know what the %$#@% you're talking about in the first place. I'm pretty sure most of the people complaining couldn't even write anything close to executable code.
Hey Laxer,
I didn't see any complaints on this board, are you talking about complaints on other boards only?
Because all I saw on this board was feedback and praise.
No problem to say.
If they ever add a cheat function like Game Genie or Game Shark like in UOs snes.
Then I would prob use it and call it better.
For now Uo Snes is still my number one
Nah I use both but TYL is WAY better, like in every way except the cheat codes. But who really wants to spoil the game with cheats ;)
Man This is the second time two new versions of an emulator came out before I woke up. I really gotta stop going to bed at 4 in the morning. I woke up today at 1:45!Anyway awsome emulator. Best Snes and maybe even best compared to all other emulators. It runs MK3 ultimate and Contra III well so I'm happy.
Anyway I got a question would it be possible to emulate the Super FX to near perfect once the PSP's GPU has been figured out?
First off, thanks TYL. You guys are doing great and don't be discouraged by what the whiners are saying on those other sites. We all really appreciate your hard work.
Got a question. Now that you could import saves from Zsnes to this emu, would you be able to transfer saves from this emu to Zsnes? I was thinking that since there's no gg/par support yet that i could just transfer to the PC and use Zsnes to use the codes. I could then transfer back after I use any of the codes I wanted to use.
Please remember folks, that if you find any bugs go to their forum on Yoyo's homepage and report them there.
They will never be able to fix the mistakes if they don't hear about them and they're not going to check every PSP forum and scan each post to find them, so do your own contribution to the team and speak there ;)
As King Arthur said (and had written on the round table) "By helping each other we become free", ok so it's a little off context, but you get the picture :)
yah.. there arnt any complaints... what the hell are you talking about. perhapes your just tired, but the drama is never appreciated.
If it was pointed at me, i completely support the emulator, i just think that if SRAM were to be disabled, Mario RPG would run at a much greater pace. Of course, then we would have to rely on save states entirely for it.
As anyone that has run an snes emulator on DC knows, Mario RPG is constantly righting data to the SRAM. It runs fine with it disabled or enabled, however with SRAM active it continuously writes information to the VMU with the all too familiar *BEEP!* Mario RPG is the only rom i know that does this.
I think the ability to turn off SRAM in the hacks/debug menu would be a great addition to the next update. :) keep up the good work.
I love this emu thanks guys!
It didn't only crash for me - it even destroyed the directory (with my 14 hour Star Ocean save file... geeeez!)Quote:
Originally Posted by SmashinGit
Be sure to backup your savegames!!!
now you can use v0.2c which has the sram autosave feature disabled by default, and activable via the menu.
this will solve issues with big slowdowns & constant memstick access in Star Ocean or MarioRPG...
(edit) I just noticed that Yoyo just posted his news, but...
Just released today:
SnesPSP TYL V0.2c
# Second quick update in a row, and should be the last one [NEW] autosave modified SRAM is now an option (can cause major slowdowns in some games).
# [NEW] reverted the directories name for V1.5 to standard KXploit since new names was causing issues on some PSP.
Get the new binary here:
http://yoyofr92.free.fr/psp/snespsp.html
Hosted SNESPSP TYL Page:
http://psp-news.dcemu.co.uk/snespsp_tyl.shtml
mmm whos the brilliant guy that came up with that again? oh yeah IT WAS ME :DQuote:
Originally Posted by yoyofr
Hi guys, just woke up...
If you read correctly my previous post, the complains I saw where mainly from other boards, and I was especially refering to 2ch ,a japanese forum. I never said people complained here !!! :)
It is just that yoyo and I invested so much of our time to get release ASAP, and then what you got is not even whinning but complains (ok we know we are not perfect and they is a lot of improvment to do !!!) after a few hours is really stressfull.
Anyway guys, thanks for your support !!!
We will try to increase the quality so that everybody can get the best perf. for each game very easily.
Ok... a hard day at work now !!! :)
Looks great, keep up the good work. :)
Hey i salute any coder because i dont posess the talent or goods to code emus and whatevers released i repect the hardwork that goes into it :)
Your emulator is excellent;)
Thanks for giving the PSP scene a big present ;)
what are the best settings for mario kart?
use 333mhz and frameskip 1 or 2
works really decent then
Thanks again laxer3a, your work really is appreciated.
what about the acceleration thing...like psp accelerated or software accurate..what setting is best for mario kart?