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Thread: NeoDS - Neo Geo AES/MVS Emulator for Nintendo DS

                  
   
  1. #141
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    Quote Originally Posted by fkhan View Post
    Did you not download older version from here?

    http://www.fs2you.com/files/9ad14a0a...-00142218fc6e/

    Included is the dldi.scp, just replace older .nds with newer and that should make your supercard load up neods fine.

    *hopefully*
    k thx,i'll try this evening....

  2. #142
    DCEmu Newbie TaN00Ki's Avatar
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    Quote Originally Posted by paul3100 View Post
    Why don't you stop making pointless posts and get a life! or at least leave a message that has some thing remotely to do with this topic!!!

    Why don't you stop making pointless signature?


    Who flipping cares Paul has a white DS?? :rofl:



    Can anyone run Metal Slug 4?
    All I have is a service mode.

    Wrong bios parameter perhaps?


    I agree with someone mentioning a button configuration would be great!

  3. #143
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    Why don't you stop making pointless signature?
    Take a chill pill mate, the guy made a pointless post and had to be told! not for you to get offended by ...... and my sig! thats all it is for anyone thats interested.

    And as i am so nice i tested metal slug 4 and it works perfectly using bios 1 on neods v2

    EDIT: A rather good list of games below taken from the official neods web site / forum on what works and what doesn't...For version 1 of neods.



    Ray-X


    Tester ROMS: The Roms have been tested with the first version of the
    emulator

    Their performance is (almost):

    2020 Super Baseball -> climbed 55/60 frames and sound.
    Alpha MIssion 2 -> 55/60 frames with constant audio screen mode
    normal
    Art of fighting -> 43/60 frames and perfect.
    Art of Fighting 2 -> 40/60 frames and perfect.
    Art of fighting 3 -> 42/60 frames and perfect.
    Baseball Star -> pefect
    Baseball Star 2 -> pefect
    Blazing Stars 2 -> 55-constant 60fps with audio screen mode normal
    Breakers -> 50 frames constant with audio screen mode normal (in
    scaled fell to 45fps)
    Captain Tomaday -> 55/60 frames with audio and scaling.
    Crossed Swords -> 55/60 frames with audio and scaling.
    Cyber lip -> 55/60 frames with constant audio screen mode normal
    Double Dragon -> 55/60 frames with constant audio screen mode normal
    Fatal Fury -> 50/55 frames with constant audio screen mode normal
    Fatal Fury 2 -> 55/60 frames with constant audio screen mode normal
    Fatal Fury Special -> 55/60 frames with constant audio screen mode
    normal (in scaled fell to 5fps)
    Fight Fever -> 55/60 frames with audio and scaling.
    Flipshot -> 55/60 frames with audio and scaling
    Football Frenzy -> 55/60 frames with constant audio screen mode
    normal
    Ganryu -> 55/60 frames with audio and scaling.
    Garou - Mark of the Wolves -> 45/50 frames with constant audio screen
    mode normal
    Garou - Mark of the Wolves (Prototype) -> 45/50 frames with constant
    audio screen mode normal
    Ghots Pilots -> 55/60 frames with constant audio screen mode normal
    Gowcaizer -> 50/55 frames with audio and scaling.
    Gururin -> 60 frames with audio and scaling.
    Joy Joy (puzzle) -> 60 frames with audio and scaling.
    Last Blade -> 45/50 frames with constant audio screen mode normal
    Bowling League -> 55/60 frames with constant audio screen mode normal
    Last resort -> 55/60 frames with constant audio screen mode normal
    Last blade -> 38/60 frames and perfect.
    Last Blade 2 -> 38/60 frames and perfect.
    Kabuki Klashen -> 50/60 frames
    King of Fighters 94 -> 46/60 frames and perfectly
    King of Fighters 95 -> 50/60 frames and small slow downs unimportant.
    King of Fighters 96 -> 44/60 frames and invaluable slowdown.
    King of Fighters 97 -> 44/60 frames and perfectly
    King of Fighters 98 -> 48/60 frames and perfectly
    King of Fighters 2000 -> 48/60 frames and perfectly
    King of Fighters 2001 -> 48/60 frames and perfectly
    King of Fighters 2002 -> 50/60 frames and perfectly
    The King of Fighters 2003 -> 36/60 frames, to climb the image, names
    and bars and energy vit trash catch. It is sometimes a bit slows.
    Kizuna Encounter -> 41/60 frames and perfect.
    Magician Lord -> 55/60 frames with constant audio screen mode normal
    Metal Slug 3 -> 34/60 frames, with some slow downs unimportant.
    Metal Slug 4 -> 45/50 frames with constant audio screen mode normal
    Metal Slug X -> 45/50 frames with constant audio screen mode normal
    Mutation Nation ->?
    Neo Bomberman -> 55/60 frames with constant audio screen mode normal
    Neo Mr.Do -> 55/60 frames with constant audio screen mode normal
    Nightmare in the dark -> 55/60 frames with constant audio screen mode
    normal
    Ninja Commando ->?
    Ninja Masters -> frames 49/60, 52/55 almost always stable, and
    perfect.
    Power Instinct Metrimelee -> 46/60 frames and perfect.
    Pulstar -> 45/50fps continuing with audio screen mode normal
    Puzlo Bobble 2 -> 55/60 frames and perfect.
    Ragnagard -> 45/60 frames and perfect.
    Real Bout -> 46/60 frames and perfect.
    Real Bout 2 -> 42/60 frames And perfect.
    Real Bout special -> 43/60 frames and perfect.
    Samurai Showdown -> 55/60 frames with constant audio screen mode
    normal
    SAMURAI SHODOWN 2 -> Perfect.
    Samurai Showdown 4 -> 45/60 frames and perfectly
    Samurai Showdown 5 -> 45/60 frames and perfectly
    Savage Reign -> 44/60 frames and perfect.
    Sengoku -> 48/60 frames and perfectly.
    Shock Troopers -> 45/60 frames and perfectly.
    Shock Troopers 2 -> 40/60 frammes was slows a bit and the other
    perfectly.
    Soccer Brawl -> 55/60 frames with constant audio screen mode normal
    SNK VS Capcom -> 45/50 frames with constant audio screen mode normal
    Super Side Kicks -> 55/60 frames with audio and scaling.
    Top Hunter -> 55/60 frames with constant audio screen mode normal
    View Point -> 55/60 frames with constant audio screen mode normal
    Wind Jammers -> 55/60 frames with constant audio screen mode normal

    They have flaws or graphics or sound:

    Aero Fighters 2 -> 55/60 frames, apart from the menus in the rest of
    the game has no sound. For the rest perfectly.
    Aero Fighters 3 -> 55/60 frames, apart from the menus in the rest of
    the game has no sound. For the rest perfectly.
    Bang Bead -> Boots, but problems with graphics. Is ROM corrupt?
    Blazing Stars -> 45/50 frames with constant audio screen mode normal,
    a few glitches in funds
    Eight Man -> With sound hangs at the start line, without sound OK. Is
    ROM corrupt?
    Karnov's Revenge -> 60 frames until the VS screen, then hangs.
    King of Fighters 99 -> 50/60 frames and bars do not appear life or
    credits.
    Kizuna -> Boots but with flaws graphics and audio. Is Corrupt ROM?
    Metal Slug 5 -> 30/50 frames, missing everything that is the HUD and
    the letters. The music is heard something loose.
    Prehistoric Isle -> 49/60 frames, when you continue the killing does
    not appear on the screen, nor the selector PJ, stays frozen
    but give a star and continuing normally. The rest perfect.
    Rage of the Dragons -> 45/50 frames with constant audio screen mode
    normal, some graphics glitches to realziar supers
    Sengoku 3 -> 48/60 frames, removes the background music of the little
    start, more over perfectly.

    They are not fully playable (not torn or just hanging) :

    3 Count Bout ->?
    Andro Dun ->?
    Agressors of dark combat ->?
    Bakatonosama Mahjong ->?
    Breakers Revenge ->?
    Burning Fight ->?
    Fatal Fury 3 -> Cargo and other but fail graphics and just giving a
    warning error.
    Galaxy Fight -> Cargo well but hangs. Is ROM corrupt?
    Garou - Mark of the Wolves (bootleg) -> 60fps on the screen warning
    and hence does not pass
    Goal! Goal! Goal! ->?
    Irritating Maze ->?
    The King of Fighters 2004 -> After the screen credits screenshot gives
    green and restarts.
    Metal Slug -> 50/60 frames, is blocked by launching grenade and
    restarts at random.
    Metal Slug 2 -> 55 frames, hangs in the selection screen character. (fixed in V2)
    Neo Drift Out -> charge well to the menu, but when you start the game
    hangs.
    Neo-Geo Cup 98 -> 55 frames continuing to screen for selecting teams,
    then hangs
    World Heroes -> 60fps constant until the screen VS then hangs
    World Heroes 2 -> 60fps constant until the screen VS then hangs
    Sengoku 2 -> Boots and after the initial screen stays lock the screen
    with 59 frames.
    Spin Master ->?
    Thrash Rally -> hangs on screen instructions.
    Zed Blade -> After the display of Neo-Geo stays in the black screen.
    Last edited by paul3100; May 6th, 2008 at 18:43.

  4. #144
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    Quote Originally Posted by fkhan View Post
    Did you not download older version from here?

    http://www.fs2you.com/files/9ad14a0a...-00142218fc6e/

    Included is the dldi.scp, just replace older .nds with newer and that should make your supercard load up neods fine.

    *hopefully*
    ok now neods runs ok.
    but i'll try to launch metal slug x,1,2,3 and i got bad green screen...
    with metal slug 5 i got error z80
    maybe i've got wrong rom or neogeo.zip right?

  5. #145
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    the game works on mame emu.
    the bios is that suggested by a user some pages before.
    I just launch neodsconvert.exe -bios1 mslug.zip but it doesn't do NOTHING,converts only neogeo.neo :S

    edit: now works!

    mslug1 works fine!
    mslug 2 has some slowdown but it's good...

    after i'll try 3,4 and 5
    Last edited by -evilryu-; May 7th, 2008 at 18:39.

  6. #146
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    Quote Originally Posted by -evilryu- View Post
    the game works on mame emu.
    the bios is that suggested by a user some pages before.
    I just launch neodsconvert.exe -bios1 mslug.zip but it doesn't do NOTHING,converts only neogeo.neo :S

    edit: now works!

    mslug1 works fine!
    mslug 2 has some slowdown but it's good...

    after i'll try 3,4 and 5
    mslug3 has some slowdown too,but it's playable.
    mslug4 doesn't boot.

  7. #147

    Default jarbled graphics

    Metal Slug X and Garou (only *.bin roms i have) both load, have perfect sound,
    and are responsive, but the graphics are distorted.

    using:
    Japanese Nintendo DS with M3DsReal system 3.6

    NeoDS version 0.11a

    Converted with -bios1

    any ideas ?

    thanks

  8. #148
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    heathenasparagus, do not use the slot-2 expansion ram, it seems they do not work well in some cases for now!

  9. #149

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    Quote Originally Posted by heathenasparagus View Post
    Metal Slug X and Garou (only *.bin roms i have) both load, have perfect sound,
    and are responsive, but the graphics are distorted.

    using:
    Japanese Nintendo DS with M3DsReal system 3.6

    NeoDS version 0.11a

    Converted with -bios1

    any ideas ?

    thanks
    Quote Originally Posted by Shidori View Post
    heathenasparagus, do not use the slot-2 expansion ram, it seems they do not work well in some cases for now!
    Thanks man!
    Metal Slug X runs playable, but still slows down on more populated screens.

    Noob question:
    what is the difference between *.bin roms and *.rom roms in neogeo games (aside from the file extension of course) ?
    Is there some way to convert between versions ?

  10. #150
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    What should I do with the file dldi.scp ???

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