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  1. #1
    Won Hung Lo wraggster's Avatar
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    psp LuaPlayerHM8

    News/release from Homemister

    That is right. LuaPlayerHM8 has been released today. You can download it from below or using the Update script.
    When using the Updater script it will automaticaly start the LuaPlayerHM Drivers install. For all who don't use the Updater script you will have to install them via the included LPHMDinstall.
    Regards
    Homemister

    %%%%%%%% NEW %%%%%%%%

    Fixed Wlan.startGameShare(filep ath) Now all homebrew work for gameshare.

    Added and Fixed System.autoCpu() now has power modes. 1 for saver, 2 for performance.

    Added Controls.wlan() returns 1 for on and 0 for off

    Added System.stopPRX() Will stop and unload a PRX file that has been loaded. It needs the unique name of the PRX file given when the PRX is loaded.
    Eg name = System.loadPrxKernel(file name) System.stopPRX(name)

    Fixed System.loadPrxKernel(file name) Will load a PRX into the kernel memory. Allows kernel functions to be used. returns a unique name

    Fixed System.loadPrx(filename) Will load a PRX into the memory. returns a unique name

    Fixed System.startGameSave() Saves game data Eg System.startGameSave("Nam e of savegame","Name of game","Details/message",data to save, "Name of the game*used to identify the save data")

    Fixed System.startGameLoad() Loads the save data selected Eg data = System.startGameLoad("Nam e of the game*used to identify the save data")

    Fixed Wlan.init(connection number) Can use just Wlan.init() to see all conections of use Wlan.init(1-10) to automaticaly connect to a specific conection.

    Added IntraFont * Use in between Gu.start3d() and Gu.end3d() *
    IntraFont.init() Call befor loading intrafont. Starts the IntraFont engine
    IntraFont.term() Ends the IntraFont engine
    IntraFont.load() Load a font 1 = Normal 2 = fast draw|less memory 3 = Large Memory 4 = Japaniese
    IntraFont.print() Prints the text to screen Eg IntraFont.print(x,y,TEXT, Size,Color,Glow) Color and Glow must be in a HEXIDECIMAL format Eg
    "0xFF0000FF" = red *****Use in between Gu.start3d() and Gu.end3d()
    IntraFont.color() (Red/Gree/Blue/Alpha) Returns a Hexidecimal Value for the color

    Added New TTF library (
    Font.init() Call befor loading Font. Starts the Font engine
    Font.print() Prints test to the screen with a font. Eg Font.print(x,y,"TEXT",col or,fontslot)
    Font.load() Loads a font to a font slot Eg. Font.load("ms0:/font.ttf",1) slots range from 1 to 5
    Font.unload() Unloads a font from a slot Eg. Font.unload(1)
    Font.term() Ends the Font engin
    Font.color() (Red/Gree/Blue/Alpha) Returns a Hexidecimal Value for the color

    Fixed System.startUpdate() Now works properly

    Added March33 and NP9660 use for ISO loading. *Only when LPHM Drivers are installed.

    Improved System.runeboot()

    Improved System.startPSX()

    Added Mp3me.setPos() Sets the position of the mp3 file can be used for FastFwd OR Back. Returnes the position of the file

    Added Mp3me.getPos() Returnes the position of the file

    Added Mp3me.stream() Will return the remaining buffer left of the mp3.

    Added Mp3me Will stream songs from the internet

    Added Mp3me.visL() Will return the Visualtion data for left channel.

    Added Mp3me.visR() Will return the Visualtion data for right channel.

    Fixed Mp3me.percent()

    Fixed Mp3me.rawSongTime()

    Added PingPSP. In Adhoc send string "PINGPSP", start a timer and stop the timer when the Nickname of the pinged psp is returned with PING. Eg Adhoc.send("ping) the receved data will be "OtherPSP'sNicknamePI NG"

    Added Aac to Audio files able to be played (thx to sakya)
    Aac.load()
    Aac.play()
    Aac.stop()
    Aac.eos()
    Aac.gettime()
    Aac.percent()
    Aac.pause()
    Aac.songTime()
    Aac.artist()
    Aac.title()
    Aac.album()
    Aac.genre()
    Aac.year()
    Aac.trackNumber()
    Aac.layer()
    Aac.kbit()
    Aac.mode()

    Added Aa3me.setPos() Sets the position of the Aa3 file can be used for FastFwd OR Back. Returnes the position of the file

    Added Aa3me.getPos() Returnes the position of the file

    Added Aa3me.stream() Will return the remaining buffer left of the Aa3

    Added Aa3me Will stream songs from the internet

    Added Aa3me.visL() Will return the Visualtion data for left channel.

    Added Aa3me.visR() Will return the Visualtion data for right channel.

    Fixed Aa3me.percent()

    Fixed Aa3me.rawSongTime()

    Added System.getTachyon() return version

    Added System.getPommel() return version

    Added System.getBaryon() return version

    Added System.download() Use like the Webbrowser System.download(url,downl oad path) Must be in same directory as the LPHM Eboot
    Eg System.download("http://www.homemister.axspace.co m/LuaPlayerHM7.zip","ms0:/PSP/GAME/LPHM"),
    You can also use the Webbreowser to download files just put the download url in.

    Download Here and Give Feedback Via Comments

  2. #2
    DCEmu Legend Buddy4point0's Avatar
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    There seams to be alot of extra features and possibility for using this over the official luaplayer. But I have some questions: with the addition of all these commands does it run slower? I know that luaplayer .16 runs way faster than luaplayer .20 because of the module features. Does this run about the same speed as .16 or .20? Maybe even slower or faster?

  3. #3
    DCEmu Pro osgeld's Avatar
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    it is slower than .20 not really a bunch slower but with luaplayer thats kinda like twisting your already broken arm

    i wish i knew enough about C to make a slim compatible version of .16 =(

  4. #4
    DCEmu Legend Buddy4point0's Avatar
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    Quote Originally Posted by osgeld View Post
    it is slower than .20 not really a bunch slower but with luaplayer thats kinda like twisting your already broken arm

    i wish i knew enough about C to make a slim compatible version of .16 =(

    SLOWER THAN .20!!!
    oh wow. Nevermind, I will definitely not be using this. Whats the point of adding features if its not even going to be able to be used in any good games. .20 mod4 was slimmed down from .20, and useing that, overclocked to 333, was still slower than using .16 :rofl::rofl::rofl: Thanks anyway but I will definitely NOT be using this.

  5. #5
    DCEmu Newbie dragaron's Avatar
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    Thanks for this new release!
    Last edited by dragaron; July 21st, 2008 at 07:30.

  6. #6
    PSP User LAMPRO's Avatar
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    maybe this will help the porting of the 1.5 lua brew to 3xx kernel.. looking for some classics to return to 3xx!!

  7. #7

    Smile

    Buddy4point0;
    It is faster that luaplayer0.20 in user mode. and is faster then 0.16 in kernel mode. i hope you change your mind.
    Regards
    Homemister
    Last edited by homemister; July 20th, 2008 at 10:10.

  8. #8
    DCEmu Pro dangee's Avatar
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    I'd expect all the new features will increase the luaplayer startup slightly.
    Nice to know that runtime's unaffected.

    thx 4 the release , D/Ling...

  9. #9
    DCEmu Hedgehog Sonicboy 101's Avatar
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    Great news, keep up the good work Homemister

  10. #10
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    So I could use this instead luaplayer? I don't need anything else than ability run lua applications.

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