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Thread: PSP: iR Shell v4.7 - the king of shells has returned

                  
   
  1. #11
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    can someone explain to me how to use the learning mode to get ir codes? step by step and how to activate it? is it there on the menue? plz answer this is so frustuaring

  2. #12
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    Quote Originally Posted by abel09011 View Post
    can someone explain to me how to use the learning mode to get ir codes? step by step and how to activate it? is it there on the menue? plz answer this is so frustuaring
    The first step to solve the problem yourself, is to look in the documentation of the release. This easy-to-follow guide is from "Release_Note.txt":

    Spoiler!

  3. #13
    DCEmu Regular The_It's Avatar
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    hey, can anyone get the Infrared Code from a NES Sattelite? I want to play my NES with my PSP but I can't get it to learn the code from the sattelite.

  4. #14
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    OMG!!! Please someone tell me... is there any reason for the 1.5 kernel addon anymore? I've been waiting for a full update to this proggy for a long time! I hope that the firmware required is no longer hard coded (nevermind if that was fixed a long time ago... it's been a while since I played with it)

    @The_It

    Sorry I can't help as I don't have one mut if you get it working (I'd try playing with the carrier frequency) you simply must put up a youtube video! Very cool idea

  5. #15
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    OK, I have tested this program's basic functions for running software...

    The homebrew games and applications (at least the ones I tried) seem to run flawlessly so far, and the PSP returns to IRShell on exit. No errors to report there. And I love IRShell's menu, it lists the games in a way that is easy to browse and does not leave you waiting for the icons to load in order to figure out where you are on memory cards that have an extensive list of homebrew games.
    However, if I may offer a suggestion, perhaps inserting the code for eloader into IRShell (for the game150 folder) would be a good idea. This will allow 90% of homebrew that requires 1.50 firmware to boot wqithout switching to the 1.50 version of IRShell and all that would have to be edited in eloader is the menu interface. If the code can not just be integrated smoothly then I suppose that this can be done as a plugin instead.

    The ISOs, on the other hand, seem to not work in this version of IRShell. They do not seem to show up in the applications menu and when I try browsing for and selecting them with the file browser the UMD I have inserted into the PSP boots up instead. That is not a big deal, since I do not pirate games (the ISOs I tested were for games I purchased) and I save my game backups to a separate memory card anyway, which means I can have a memory card without IRShell for booting ISOs.

    Popstation (PS1) games do not seem to start in IRShell, irregardless of which popstation plugin IRShell is set to use. This is a slight disappointment, but I am sure that the devs will sort it out over time.

    CONCLUSION: IRShell is a decent program so far, and gets the job done if you are a homebrew enthusiast. However, for anything besides homebrew and booting the UMD you inserted, you may need to exit IRShell and rely on the gool ol' XMB. At any rate I will be using this version of IRShell prolifically since I have a large homebrew collection.

  6. #16
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    CORRECTION: ISOs do work! I had to use the file browser and launch IRSHELL\PATCH\5.00\btcnfpatch.prx but aftyer that they booted with no problems. Popstation still seems broken, however.

  7. #17
    DCEmu Regular djbrotherson's Avatar
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    I cannot get PSX games to work either

    CORRECTION

    PSX games work from irshell !!!

    However, you cannot play music and play a PSX game - it might screw it up or things might freeze or something
    Last edited by djbrotherson; November 11th, 2008 at 19:23. Reason: it works!

  8. #18
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    Awesome news. Now maybe I can control my tv and play my PS2 with the PSP using my wireless controller receiver.

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