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Thread: Wolf32X - now at alpha 4!

                  
   
  1. #11
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    Be sure to get the beta release, not the alpha! The beta is so much better!

    http://www.dcemu.co.uk/vbulletin/sho...d.php?t=184776

  2. #12

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    Really impressed by this one. After all of these years, someone is finally doing some 32-X work! After reading about this, I also came across some information that there is also going to be a 32-X CD version also. Is this true? Would be great for those of us that do not have a flash cart and do not want to use an emulator. I would love to get into this on the actual hardware and since my 32-X has been starved for new games, this one is right up my alley! By the way, after reading what I wrote, I should also point out that I am impressed that this is working and glad to see that someone is actually taking some notice of one of the most underated systems of all time. You rock dude!

  3. #13
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    Yes, there will be a 32X CD version. I'm right in the middle of getting the 32X CD base code working. In theory, it's not too tough. You start the CD up like normal, then pass the 32X header and code/data that WOULD have been in a cart to the 32X through the framebuffer instead.

    I always liked my 32X, but was rather disappointed that SEGA cut off support so quickly. When someone over at SpritesMind posted an alpha for a Gameboy emulator for the 32X, I realized things had come along far enough that homebrew on the 32X was no longer a huge pain. You could use gcc instead of old Windows assemblers, for example.

    I use gcc 4.1.1 for the 68000 from the uclinux site for compiling/assembling 68000 code, and gcc 4.3.2 for the SH2 from KPIT for compiling/assembling SH2 code.

  4. #14

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    Quote Originally Posted by JLF65 View Post
    Yes, there will be a 32X CD version. I'm right in the middle of getting the 32X CD base code working. In theory, it's not too tough. You start the CD up like normal, then pass the 32X header and code/data that WOULD have been in a cart to the 32X through the framebuffer instead.

    I always liked my 32X, but was rather disappointed that SEGA cut off support so quickly. When someone over at SpritesMind posted an alpha for a Gameboy emulator for the 32X, I realized things had come along far enough that homebrew on the 32X was no longer a huge pain. You could use gcc instead of old Windows assemblers, for example.

    I use gcc 4.1.1 for the 68000 from the uclinux site for compiling/assembling 68000 code, and gcc 4.3.2 for the SH2 from KPIT for compiling/assembling SH2 code.
    Well, I still play my Sega systems, especially my Sega 32-X. Please once this sucker is ready for testing on the CD side let me know as I would love to see what the 32-X CD was able to do outside of the cheesy FMV realm. Hell, you do this up and I might even go through the process of doing up a nice gase jacket, booklet and disc label.:thumbup:

    Actually, do you plan to port anything else over also? Would love to see some more 32-X love! I would be more than happy to design instruction booklets and the like for said games. I'll see what I can throw together for Wolfenstein 3-D.
    Last edited by T2KFreeker; April 1st, 2009 at 03:26. Reason: Added more content.

  5. #15
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    Quote Originally Posted by T2KFreeker View Post
    Well, I still play my Sega systems, especially my Sega 32-X.
    I've never packed away my Sega Genesis/CD/32X. I just didn't SERIOUSLY consider doing homebrew on it until Jan. I've been mostly working on PSP homebrew before that.


    Please once this sucker is ready for testing on the CD side let me know as I would love to see what the 32-X CD was able to do outside of the cheesy FMV realm. Hell, you do this up and I might even go through the process of doing up a nice case jacket, booklet and disc label.:thumbup:
    Cool, I'd love to see what you come up with. Will it be a standard jewel case? Sega CD cases were always a bit big in my opinion. I think regular jewel cases would have been better.

    Actually, do you plan to port anything else over also? Would love to see some more 32-X love! I would be more than happy to design instruction booklets and the like for said games. I'll see what I can throw together for Wolfenstein 3-D.
    Certainly. Wolf32X is mostly just a learning experience. I do plan to work on more... like Quake 3!! Just kidding! Q3 would be asking for too much.

    I will be working on Doom (which was the reason I started with Wolf3D). I'm fairly certain a better version can be done now than what we got in 94. I'm also keeping an eye out for other things that could be converted. The main thing is that most programs these days assume a PC with virtually infinite memory. That's the main limitation for the 32X CD - very little memory.

    Anywho, if you have anything you'd like to see, just post it. The worst that would happen is I'd say it's probably too much for the 32X CD to handle.

  6. #16

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    Yeah, I got three that I think would be cool to see on Jaguar CD;
    Return To Zork
    Puzzle Bobble
    Road Rash (The PC/3DO/Saturn Version)

  7. #17
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    Err - remember the sticky: no source, no port. That applies to ALL consoles.

  8. #18

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    I actually had a 32x and sold it right after I got it so I could get a PC.... It was a good/bad decision at the time..... But I'm getting a Sega CDx and 32x this weekend! So I just can't wait for the 32x CD version of this wolfenstein! Kickass! Maybe a low res version of Quake might work? Just a thought....

  9. #19
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    I'm working on the CD base code, so Wolf32X for the CD 32X isn't too far away. Quake? Don't know that I want to do THAT much work! I will be working on Doom, though. I've always wanted a better Doom for the 32X, and I've worked on Doom on other platforms. Wolf3D was just a learning experience to get me up to speed on the 32X.

  10. #20

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    Quote Originally Posted by JLF65 View Post
    I'm working on the CD base code, so Wolf32X for the CD 32X isn't too far away. Quake? Don't know that I want to do THAT much work! I will be working on Doom, though. I've always wanted a better Doom for the 32X, and I've worked on Doom on other platforms. Wolf3D was just a learning experience to get me up to speed on the 32X.
    A better Doom sounds killer!!!

    Do you think you can use the information your learning about converting your wolf32x to CD 32x for porting regular 32x games to the 32x CD... so that we could play some of the beta 32x games on our real hardware? Without having to own a flash card?

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