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Thread: Quake 3 source code

                  
   
  1. #11
    DCEmu Rookie Be3f's Avatar
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    In the spring I was working on Q3A source to add support for MD3 models in the survival horror clone game I've been working on. At the time I was convinced that it's memory usage is too demanding. But I was recently discussing this on #pspdev, and they provided an arguement that it shouldn't be totally discounted. If no one else picks this up, I may start working on it again. It is just 45,000 lines of C code afterall. :-)

    I'd be doing a native GU port, if I were to officially start.
    No one else will pick this up... McZonc tried and soon gave up... So, you will be the Greatest Homebrew PSP-Developer in universe, if you'll do it! It would be more than awesome!!!

  2. #12

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    If DC can do it then PSP can do it...

  3. #13
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    Quote Originally Posted by Mourningstar
    If DC can do it then PSP can do it...
    Since when?
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  4. #14
    DCEmu Rookie brainpan's Avatar
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    There is a commercial version of Quake 3 for DC. I owned it and it was good.

  5. #15
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    Quote Originally Posted by brainpan
    There is a commercial version of Quake 3 for DC. I owned it and it was good.
    Yes, I know. How does that show that the PSP can do anything the DC can though?
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  6. #16
    DCEmu Legend Cap'n 1time's Avatar
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    heh, quzar is very defensive when it comes to the DC, as are most of us. As I understand it, the DC's KOS is much more advanced and further along then the PSP homebrew SDK. I am sure quzar could share many other reasons why the DC is a very capable machine.

  7. #17
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    Well, I just was mostly wondering where it was established that the PSP can do whatever the DC can. As I've never seen any sort of consensus as to that, not even from different PSP coders.
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  8. #18
    King of killed the_eternal_dark's Avatar
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    I'd say we'll never see this port come through unless it's cloned through Iris. If the PSP could do what the DC could do, I'd be shocked, the DC is a bit more advanced in the capabilities department.

    *off topic* Why doesn't Sega shock the world with an insane handheld? It'd definately be unexpected and welcomed I'd think (just as long as we won't get another gamegear type of thing, it was a brick!)

  9. #19
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    There was speculation of a Dreamcast portable, as hardware exists that is basically a dreamcast on a chip.

    anyways... carry about.
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  10. #20
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    Wink wolfenstein - Enemy territory?

    if you were able to port quake 3 to psp would you also be able to get wolfenstein enemy territory to run on the psp, i know it sounds a bit much but i was just wondering because wolfenstein enemy territory runs on the same quake 3 engine.
    just wondering

    Source code here: http://www.fileplanet.com/136238/130...ry-Source-Code

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