Yeah at this rate he will be releasing nearly asmany updates as sony themselves, lol :rofl:
Ahh, thats such a shame that we are not going to see this fantastic game running on our PSP's.![]()
My jaw dropped when you said the screens you posted were for the PSP! lol
Thanks anyway for your time in compiling and posting the latest source of NJ's emulators!I tried the two CPS2 kernel ones you posted, but I cant really see a major difference between optimization settings for 2 and 3? ...its all good though.
Knowing how NJ is by the weekend we'll be upto version 2.0! lol![]()
Yeah at this rate he will be releasing nearly asmany updates as sony themselves, lol :rofl:
I'm still using 1.30 lol. Is this version just as fast?
Just so people know. his latest version njemu_source_20061222.zip is out but it seems to have issues with pspdev.org/PSPSDK. So I figured I'd give PSPDEVWin32 a try and believe me..... This was the easiest install ever!!!! Takes less then 3 minutes to install 1 change to the pspdev.bat file and your done.
For the ones that are interested in his emulators you must give it a try! You will be compiling in no time!
Oh and here is the google translation for installing... But there was nothing to click on except next all the way until finish.
http://translate.google.com/translat...language_tools
The 1 change you have to pspdev.bat is
toCode:set PATH=%PATH%;%PSPDEV%/bin
Code:set PATH=%PSPDEV%/bin;%PATH%
and your done!
then unzip nj emulator and with the dos command prompt go to where you unzipped it and type these exact words:
Compile
CleanUpCode:make
Code:make clean
Thats it!
You can download the latest PSPDEVWin32 from here http://www.xorloser.com/
Thanks SamuraiX, I will try to do it myself and it should be usefull too for some other homebrews. I have some questions about this if you don't mind:
- After having read a lot of homebrew readmes (changelogs especially) I wonder if they usually benefit being recompiled with the latest version of the compilation tool, I mean a better execution speed or a better stability.
- Is the make clean step mandatory ? NJ doesn't mention it in the translated web page. I had to recompile a linux kernel a long time ago so now I'm more confused about this than anything. Shouldn't this step being done before the make step ? Can I compile several times let's say CPS2 with the same sources files or should I unzip the archive for each compilation ?
- Last one, is the optimisation flag you referred to in this line "CFLAGS = -O3 " ?
Thanks by advance for your answers, I've tried and at least it produced a working EBOOT, that's a good start hehe.
In general yes. The pspsdk is always being upgraded and standardizing functions. For example they standardize this one function that gives you 4MBytes of extra memory that was reserved for the OS. Well since I don't use sleep mode in my applications I certainly used the memory for other things.
1. The only time you need to do a make clean is if you change a header file or something within the makefile. Then I recommend doing a make clean prior to a make.
2. yes, you can compile your stuff as many times as you want. If you make no changes to the source files *.C or *.H they will always produce the same eboot.
Yep thats the one.
Just a quick note to let you know that NJ has kindly fixed the Metal Slug 4 crash, moving MVSPSP to the state of perfection!![]()
Tested the bike part for about 15 times without a single crash.
(Thank you for your patience with my reports, NJ.)
Download lastest source and compile MVS, now at 1.63.1. This is the Final incarnation of this emu.
Also CPS1/CPS2 are now at 1.64.5.
[QUOTE=grit;307559]Just a quick note to let you know that NJ has kindly fixed the Metal Slug 4 crash, moving MVSPSP to the state of perfection!![]()
Tested the bike part for about 15 times without a single crash.
Excellent! I'm rubbish with trying to compile these source code things. Any chance of someone compiling and putting these up? I had problems with Progear on the last compile as it just crashed on the launch screen so I don't trust myself.
Thanks all!
Even using that pspdevwin32 i still get the syntax error when compiling.
G:\pspdev\njemu>make
Making object tree...
The syntax of the command is incorrect.
make: *** [obj_cps2/common] Error 1
Hi, I attached the compiled eboots from njemu_source_20061222. All of them are kernel version with both standard and optimised builds.
I tested all of them for booting and launching one game. Progear works for CPS2 but unfortunately I don't have Metal slug 4 or the Street fighter mentionned earlier so I don't know if they work properly.
As I'm posting I see that NJ updated the sources as 20061223.
Thanks SamuraiX for your answers, that was indeed easier than it seemed hehe.
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