Page 5 of 6 FirstFirst 123456 LastLast
Results 41 to 50 of 54

Thread: PSP: R10 plans for daedulus psp

                  
   
  1. #41
    PSP User Cloud_35's Avatar
    Join Date
    Feb 2006
    Location
    Out of this world
    Posts
    465
    Rep Power
    72

    Default

    Quote Originally Posted by starogre View Post
    There would be a few small things, besides compatability, speed, and audio that i'd like fixed.

    First, is it possible to allow the psp to go into sleep mode during game play? When I try it, the psp gets messed up and I have to turn it off.

    Second, ....i have to go, i'll post later. :P

    ok, now that i'm back...

    Second, is there any way to play audio, on event or trigger, rather than streaming it with the graphics? I think that would help improve the sound quality a lot...

    Third, WIRELESS INFRASTRUCTURE MULTIPLAYER FOR ALL THE GAMES!

    Fourth, i'd work on compatability first. Just go through people's compat lists and look at the games most in demand and attempt to get them all unfrozen. Once you do that, you'll have a much easier time coding the rest of the textures and such i believe.

    On the other hand, if you work on the speed and sound of the games that work at the moment, you could keep everyone busy while you improve the rest of the games, or maybe the rest of the games won't work with your speedup code for the games that already work!

    I have no idea, i don't program emulators

    Fifth would be frameskip. At least 2 frameskip would cut down the smooth a little bit and increase the speed. It works very well with SNES and could work well with this too.

    Sixth, I see some of my global settings don't get saved, don't know why, but w/e...maybe it's just me...

    And Finally, seventh, savestates would be a last resort/project. Heck(ll), the snes savestates dont even work for me and i'm fine with using normal save points. The only bad thing is games without save features...

    PS - regarding the rom selection, could you make it so the joystick does nothing, rather than scroll fast, because my joystick is just SLIGHTLY off and it makes it continuously scroll down. like, make the d-pad do the movement: like make a tap be one list item down, and make hold be in place of the joystick

    thanks again blasdhfa;sldjf
    Hey, HEYYYYYYYYY!!! hold your horses man, this guy is no mage, it's not like asking to the program to code itself.

    Anyway, i'd just would like more speed.

    (the egg was first, fuk u If u don't believe it)

  2. #42
    DCEmu Newbie lockrock's Avatar
    Join Date
    Aug 2006
    Posts
    41
    Rep Power
    0

    Default

    I say for multiplayer you should make it like the snes emu a psp waits for another psp booting the same rom

  3. #43
    DCEmu Regular
    Join Date
    Apr 2005
    Posts
    392
    Rep Power
    75

    Default

    What if there were different versions of the emulator to work with different games? That way, speed could be increased while compatibility would only be worried about with a few games.

  4. #44
    DCEmu Rookie
    Join Date
    Nov 2006
    Posts
    146
    Rep Power
    68

    Default

    Quote Originally Posted by Cloud_35 View Post
    Hey, HEYYYYYYYYY!!! hold your horses man, this guy is no mage, it's not like asking to the program to code itself.

    Anyway, i'd just would like more speed.

    (the egg was first, fuk u If u don't believe it)
    you hold your horses, i never once said i expected him to do all that in the next release, he asked what i WANTED, not what i expected...

    edit - if i had to choose one thing in all of that, it would be frame skip btw...it's a quick-release type speedup for a few of the games that work the best and would keep us busy while you release R11 (if frameskip is hard to program, nvm about the quick release part :P )

  5. #45
    DCEmu Rookie Camelot's Avatar
    Join Date
    Sep 2006
    Posts
    127
    Rep Power
    69

    Default

    Quote Originally Posted by starogre View Post
    you hold your horses, i never once said i expected him to do all that in the next release, he asked what i WANTED, not what i expected...

    edit - if i had to choose one thing in all of that, it would be frame skip btw...it's a quick-release type speedup for a few of the games that work the best and would keep us busy while you release R11 (if frameskip is hard to program, nvm about the quick release part :P )
    Well you were saying you wanted INFRASTRUCTURE Mode!?
    Lets first get the games working before worrying about that.

  6. #46
    DCEmu Old Pro carlitx's Avatar
    Join Date
    Sep 2006
    Location
    in the stix
    Age
    35
    Posts
    1,263
    Rep Power
    75

    Default

    hmm i just had an idea why not modify it so that it is a gui and will work with popstation??? u now convert each rom to eboot.pbp so it works like that?

  7. #47

    Default

    StrmnNrmn posted on his blog that if you want him to read your comments, they need to be posted on his blog. He said he will not read the comments from here.

  8. #48
    DCEmu Rookie
    Join Date
    Nov 2006
    Posts
    146
    Rep Power
    68

    Default

    Quote Originally Posted by Camelot View Post
    Well you were saying you wanted INFRASTRUCTURE Mode!?
    Lets first get the games working before worrying about that.
    lol dude that's why i put that in all caps, i was joking, i want that, but i know he will never make that...

  9. #49
    DCEmu Pro dark heart's Avatar
    Join Date
    Jun 2006
    Age
    32
    Posts
    503
    Rep Power
    73

    Default

    *work on the ability to save/load to external save spots

    *add cheats

    *improve texture system

    *allow 'quit' option

    *speed up, please! -of course!

    *allow different sound quality, so it doesn't dramatically down the fps

    *please put loading bar for roms so we know when to restart if the rom has stopped.

    *work on clipping

    *make it stronger, ie more compatible with games

    if all this is done the emu will run extremely smoothly.

  10. #50
    DCEmu Newbie
    Join Date
    Nov 2006
    Posts
    32
    Rep Power
    0

    Default

    Is it possible to change the Z button to the L instead of having to use triangle? This would help out immensely in OOT and Starfox.

Page 5 of 6 FirstFirst 123456 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •