Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 47

Thread: is there going to be a new snes emu?

                  
   
  1. #21
    DCEmu Pro PLZKLLME0080's Avatar
    Join Date
    Sep 2006
    Location
    Midgar
    Age
    33
    Posts
    704
    Rep Power
    103

    Default

    Quote Originally Posted by Gold Line View Post
    No snes9x tyl is finished they say its completed but like you some of my games run slow oh well you never know someone may come out with a different snes emu
    Maybe someone, probley a random coder, could go in and fix the bugs in it. that would be nice. or maybey a fast emu like that zsnes as long as it can read the savestates from snes9x tyl; im about 31 hours into final fantasy 6, it would be hell to restart it.

  2. #22
    DCEmu Newbie
    Join Date
    Jun 2006
    Posts
    76
    Rep Power
    0

    Default

    Quote Originally Posted by Balthasar00 View Post
    Zsnes is the fastest emulator for Pc system. I wonder why there is no portages of this emulator..? not open source?
    Have a look at this thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=7795

  3. #23
    DCEmu Rookie PsychoSync's Avatar
    Join Date
    Dec 2005
    Posts
    186
    Rep Power
    72

    Default

    It would be awesome if a coder like ZX-81, Exophase, NJ or any other good coder would start a new Snes emulator from scratch. SnesTYL is optimized as hell but it's a port, Yoyo and Laxer3a don't want to recode some critical parts that could improve the emu a lot because it would be a pain in the ***. Its looks like coders are scared of making a snes emu for PSP cause coding one from the ground up is a BIG task, Snes is a complicated system, all the special chips... I don't think that porting any snes emu will make it any faster than TYL's emu. GPsp appeared out of nowhere and was fullspeed out of the box (almost), i really hope something similar will happen for Snes, it is one one the greatest console of all time.

  4. #24

    Default

    Quote Originally Posted by xg917 View Post
    psp is capable of anything up to ps1 and n64 (which will be full speed one of these days =]

    and yo!! i miss NJ!! man, y did i have to move to gay clermont... wut part of NJ u live in? i used to live in essex county in a town called verona.


    i live in essex county in belleville

  5. #25
    DCEmu Regular
    Join Date
    Jan 2006
    Location
    OREGONNNN
    Posts
    325
    Rep Power
    73

    Default

    haha at first i thought you guys were talking about NJ the coder, not New Jersey lol.

    but i cant complain about the latest TYL, ive been schooling my little brother on Street Fighter 2 alot lately.

  6. #26
    DCEmu Coder HomerSp's Avatar
    Join Date
    Sep 2006
    Age
    35
    Posts
    78
    Rep Power
    0

    Default

    Quote Originally Posted by PLZKLLME0080 View Post
    Maybe someone, probley a random coder, could go in and fix the bugs in it. that would be nice. or maybey a fast emu like that zsnes as long as it can read the savestates from snes9x tyl; im about 31 hours into final fantasy 6, it would be hell to restart it.
    You can always do an sram and transfer that between emulators.
    Savestates from one emulator usually aren't compatible with any other emulator...

  7. #27
    DCEmu Rookie g00gy's Avatar
    Join Date
    Feb 2006
    Location
    London
    Age
    36
    Posts
    245
    Rep Power
    74

    Default

    Yeh i think if NJ would build a Snes emu he would perfect it. And would release updates every so hour. After all he did create the neogeo CP1 and CP2 emulators so im prettu sure that Snes must be easier than those.

  8. #28
    DCEmu Coder
    Join Date
    Aug 2006
    Posts
    343
    Rep Power
    70

    Default

    People, please go read on the SNES Graphics & Sound chips as well as the co-processors before you start guessing around it would be easier than this or that just because of the looks of it

  9. #29
    DCEmu Rookie Kichigai Mentat's Avatar
    Join Date
    Feb 2007
    Location
    Wouldn't YOU like to know?
    Posts
    112
    Rep Power
    0

    Default

    Quote Originally Posted by mcvader View Post
    gpSP was ported to the Dreamcast, I wonder if it would be possible for DreamSnes (Dreamcast SNES emu) to be ported to PSP?

    Dreamsnes dosn't run full speed but the PSP has double the memory and an extra 133mhz to play with.
    Ahh, DreamSNES, what an emulator! The biggest problem is that the DreamCast ran on a Hitachi SH4 CPU, and the PSP runs on MIPS. They're two different architectures, so DreamSNES would have to re-coded to run on the new CPU, and then we'd have to re-optimize it. That's a lot of work right there.

  10. #30
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    38
    Posts
    4,675
    Rep Power
    50

    Default

    There's a lot of room for optimizations in tyl (yes, I've looked at it). Is it that games without special chips generally run full speed and those with them do not, or is it generally not fullspeed?
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

Page 3 of 5 FirstFirst 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •