Have a look at this thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=7795
Have a look at this thread --> http://www.dcemu.co.uk/vbulletin/showthread.php?t=7795
It would be awesome if a coder like ZX-81, Exophase, NJ or any other good coder would start a new Snes emulator from scratch. SnesTYL is optimized as hell but it's a port, Yoyo and Laxer3a don't want to recode some critical parts that could improve the emu a lot because it would be a pain in the ***. Its looks like coders are scared of making a snes emu for PSP cause coding one from the ground up is a BIG task, Snes is a complicated system, all the special chips... I don't think that porting any snes emu will make it any faster than TYL's emu. GPsp appeared out of nowhere and was fullspeed out of the box (almost), i really hope something similar will happen for Snes, it is one one the greatest console of all time.
haha at first i thought you guys were talking about NJ the coder, not New Jersey lol.
but i cant complain about the latest TYL, ive been schooling my little brother on Street Fighter 2 alot lately.
Yeh i think if NJ would build a Snes emu he would perfect it. And would release updates every so hour. After all he did create the neogeo CP1 and CP2 emulators so im prettu sure that Snes must be easier than those.
People, please go read on the SNES Graphics & Sound chips as well as the co-processors before you start guessing around it would be easier than this or that just because of the looks of it![]()
Ahh, DreamSNES, what an emulator! The biggest problem is that the DreamCast ran on a Hitachi SH4 CPU, and the PSP runs on MIPS. They're two different architectures, so DreamSNES would have to re-coded to run on the new CPU, and then we'd have to re-optimize it. That's a lot of work right there.
There's a lot of room for optimizations in tyl (yes, I've looked at it). Is it that games without special chips generally run full speed and those with them do not, or is it generally not fullspeed?
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