Results 1 to 7 of 7

Thread: Ninja Gaiden backflips the DS - literally

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,461
    Blog Entries
    3209
    Rep Power
    50

    NDS Ninja Gaiden backflips the DS - literally

    In the second announcement of the day, DOA dev Tecmo has revealed that its excellent slash-em-up series Ninja Gaiden is heading to DS, reports Famitsu.

    Interestingly, Ninja Gaiden: Dragon Sword (another excellent use of the DS initials) has the player holding the console in a vertical manor ala Brain Training, for a more forward-looking view of the action.

    Events play out in a 3D top-down view and the whole game is played using just the DS stylus. Other than that we can't really pull much information from the Famitsu article (Mike needs more Japanese lessons), but we'll let you know when more info surfaces from the Far East.

    Screen Here

  2. #2

    Default

    babelfish.altavista.com

    This webpage can translate websites from most languages to most languages. Including Japanese to English.

  3. #3
    DCEmu Newbie
    Join Date
    Mar 2007
    Age
    47
    Posts
    76
    Rep Power
    0

    Default

    This sounds incredibly dumb, imo.

    Some people should take a look at Dawn of Souls or Portrait of Ruin or New Super Mario Bros. & realize these classic side scrollers should remain just that.

  4. #4
    DCEmu Rookie
    Join Date
    Aug 2006
    Posts
    199
    Rep Power
    0

    Default

    Quote Originally Posted by Tegamal View Post
    This sounds incredibly dumb, imo.

    Some people should take a look at Dawn of Souls or Portrait of Ruin or New Super Mario Bros. & realize these classic side scrollers should remain just that.
    I couldn't agree more, just how would it look with a top-down view on the camera when you jump? I'm pretty sure it would be a lot better when its in its 2d version, like the NES Ninja Gaidens, but Itagaki always seems to know what to do, so hopefully it'll turn out good.

  5. #5
    DCEmu Newbie
    Join Date
    Mar 2007
    Posts
    13
    Rep Power
    0

    Default

    i actually think its good that they are trying to innovate a little. that kind of thing is rare with 3rd party devs.

    Guess they're just getting a little tired of being outsold by nintendo games all the time.

  6. #6
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    85
    Rep Power
    0

    Default

    i dont know, but it looks good at least, and thats a good start

  7. #7
    DCEmu Newbie
    Join Date
    Mar 2007
    Age
    47
    Posts
    76
    Rep Power
    0

    Default

    One thing that annoys me about DS games is the fact alot of the time, they cram touch screen support into the game when really there's no need.

    Look at NSMB, the touch screen is used to hold extra items, you don't control mario with it. Same with the Castlevania games I mentioned. They use the touch screen, but not so much that it feels unnatural. There's alot of games out there that use the touch screen wonderfully (ie: Metroid Prime Hunters, Magnetica, MvsDK2...), but don't force it.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •