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Thread: FrodoDS(c64) page added

                  
   
  1. #261
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    Quote Originally Posted by GPF View Post
    Have you found a version of Montezuma that works on the pc version of frodo? I wasn't able to find one.

    Troy(GPF)
    Nope. Not yet.

  2. #262
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    Quote Originally Posted by Harmonis View Post
    Anyone?
    I have only tried a couple of multidisk games, make sure that you have the correct options enabled in your Frodo.fpr concerning 1541 Emulation on or off.

    Does seem like there is some kind of bug where you have to select a d64 twice sometimes that I still need to fix.

    With 1541 Emulation mode it can take forever for something to load , its about like loading on a real c64 taking 5-10 minutes.

    To create a snapshot boot up the Frodo version for your computer(the original version not the pc or sc version), get to the part of the game you wish to make a snapshot of and choose save snapshot from the menu.

    Currently FrodoDS only support the loading of one snapshot image called /rd/jjr.fss with the X button, so be carefull about accidently pressing it a second time while playing

    Troy(GPF)

  3. #263
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    Quote Originally Posted by Bruno124 View Post
    Hi Troy

    Thanks again for your great work! And everyone else for your helps!

    I spent 3 hours in reading these 24 pages of the thread an testing, testing, ... testing...

    It works fine, but I still have 2 questions:
    -Is there a bug supporting t64s? If I mount a t64 and type "LOAD",8 -> LIST always the same Directory with a 65 "FILE" appears. E.g. with "Stellar 7" on the Frodo for PC a 157 "File" on "DEMO TAPE" appears and can be loaded...
    -Is there really no documentation about Frodo NDS except this thread?
    (as I read t64s in Frodo are treatened as disks, which works on PC, but not on the NDS...)

    (Frodo(PC)-Documentation is included in the Download from ftp://ftp.zimmers.net/pub/cbm/crossp...o4_1.win32.zip, Direct Link in http://frodo.cebix.net/ was brocken.)


    But anyway: THANKS!

    Bruno

    Yeah currently T64 are not supported, the way frodo works is it creates a temporary file and then writes the prg files to it and then loads them, currently this feature doesn't exist in the libraries or toolchain so I am attempted to work around this but so far haven't been successfull.

    There are utilities that can convert T64 to D64 which for now might be the way to go.

    Troy(GPF)

  4. #264
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    I do have the drive emulation turned off so i'll set it to on.

    I know your busy with your new project, thanks for taking the time to answer my questions.


    BTW what enviroment are you using to program in? And what GUI do you recommend for the C++ coding?

    Currently messing with C++ Builder. I have the devkitpro just have not gotten around to installing it.

    Harm|

  5. #265
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    Quote Originally Posted by Harmonis View Post
    I do have the drive emulation turned off so i'll set it to on.

    I know your busy with your new project, thanks for taking the time to answer my questions.


    BTW what enviroment are you using to program in? And what GUI do you recommend for the C++ coding?

    Currently messing with C++ Builder. I have the devkitpro just have not gotten around to installing it.

    Harm|
    I use the free Visual C++ 2005 Express Edition for my editor, and I use msys bash shell to run my Makefiles.

    Troy(GPF)

  6. #266

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    Quote Originally Posted by GPF View Post

    There are utilities that can convert T64 to D64 which for now might be the way to go.

    Troy(GPF)
    Any idea where to get these tools? some of my fav. games can only be found on .t64 format

  7. #267
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    Quote Originally Posted by spinal_cord View Post
    Any idea where to get these tools? some of my fav. games can only be found on .t64 format
    Hello Spinal_cord !

    I use the Star Comander .
    Please check this page : http://sta.c64.org/sc.html

    For example you make an empty disk image .D64
    if you press Shift + F1 , after you copy the t64 files to this empty image and go !!

    Take a look !

    Cu

  8. #268
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    Thumbs up

    I'm using 64copy for translate t64, prg, p00 formats to d64 for frodods.:thumbup:

  9. #269

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    Star Commander keeps crapping out under winxp
    Ill have a look for 64copy, see if thats any good.

    Thanks guys.

  10. #270
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    When I start up FrodoDS I get the Spring Coding on the top screen and this partially readable message on the bottom
    'Unable to initialize media device.....e!/rd/ROM directory not found!

    Yet I've done the following:
    I've got the latest version of FrodoDS and I've created the folder 'rd' in the root of the microSD card. I've placed Beach Head and Dropzone in the directory. I'm using R4.

    Am I missing something? Thanks.

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