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Thread: Saturn games on Dreamcast?

                  
   
  1. #21
    CONSOLE HOARDER VampDude's Avatar
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    Quote Originally Posted by Mr.Denny View Post
    Is a playable speed Saturn emu even possible?.

    I thought it was too hard to develop even for a PC @_@
    Nope, although a very slow and not very accurate/stable Saturn EMU is available

  2. #22
    The Long Claw of the Law BlueCrab's Avatar
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    Quote Originally Posted by VampDude View Post
    Nope, although a very slow and not very accurate/stable Saturn EMU is available
    If you're talking about Yabause-DC, I've never had any stability issues with released versions (my private WIP versions, that nobody else ever sees is a different story). Also, I think Yabause at large is one of the more accurate Saturn emulators, and it grows more so with every release (heck, I remember some Saturn emulators that didn't even bother emulating the VDP2 of the Saturn).

    Also, while I doubt that in any reasonable time I'd have a working, full-speed Saturn emulator for the Dreamcast, I wouldn't say its impossible.

    With enough time, and enough work, it should be possible (but EXTREMELY difficult) to get a full-speed Saturn emulator going on the Dreamcast.
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  3. #23
    Dreamcast User OV3RFiEND's Avatar
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    Quote Originally Posted by BlueCrab View Post
    my private WIP versions, that nobody else ever sees is a different story
    sound good, please tell me more....

  4. #24
    The Long Claw of the Law BlueCrab's Avatar
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    Well, what to say about the version on my hard drive right now....

    I've mostly implemented a rather stupid cacheing system for VDP1 sprites so that when a bunch of sprites share the same texture (think the flying polygons on the bootup sequence) the texture only gets changed from the Saturn's format to a Dreamcast texture. This code is buggy at the moment, but I think I know what's wrong, after reflecting on it on my way to work this morning.

    That's about all I have changed (other than the bugfixes that are going into the other ports of Yabause for the next version) that actually will be included.
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  5. #25

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    Quote Originally Posted by BlueCrab View Post
    I've mostly implemented a rather stupid cacheing system for VDP1 sprites so that when a bunch of sprites share the same texture (think the flying polygons on the bootup sequence) the texture only gets changed from the Saturn's format to a Dreamcast texture.
    This sounds VERY interesting

  6. #26
    The Long Claw of the Law BlueCrab's Avatar
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    Quote Originally Posted by Christuserloeser View Post
    This sounds VERY interesting
    Unfortunately, I didn't get anywhere near the speed boost I was hoping for from it. I think it only increased the speed by about 0.1 FPS ...
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