Hmm too bad there's no traces of the sourcecode for the duke3d eboot, it'll be like reinventing the wheel without it...
has the save/load game bug been fixed yet? If not I'm interested. I did mods to fps engines when the source code was released (mainly just quake) and honestly save/load is an easy thing to fix as long as the app it was ported from, what was it, jDuke? supported it, which I'm sure it does. I'll take a look at it but I haven't done anything for psp yet I've only written windows apps and worked on quake with visual c++ and I doubt you can compile psp apps with vcBut I'll take a look at it as long as there is still demand for the save/load. It's been awhile since the last post was made and then everyone went silent. So it's either, everyone is satisfied now due to a fix I'm unaware of or everyone just gave up.
Hmm too bad there's no traces of the sourcecode for the duke3d eboot, it'll be like reinventing the wheel without it...
http://thesaint.mine.nu/~stereomike/...3d_src_psp.zip
the source code is still around here you go
I really hope someone updates and fixes this! This is my favorite game of all time!If I knew how I would so PLEASE anyone fix it.
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Does this port work on 3.71?
no why would it u dont got a homebrew capable system psp hacker.
is there a down grader i can find that has no risk of brickin my psp?
well you own a slim right. so there is no downgrader released but hopefully one very soon from m33 and it probably wont be a downgrader most likely just using the pandora. so dont update. just patience.
no i don't have a slim
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