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Thread: Quake2 DS Screenshots and News

                  
   
  1. #81

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    Quote Originally Posted by iso jussi View Post
    Thanks Simon. He's a
    And, the most important for last: When will the new versions come out?
    When it's done...
    So you can better ask if it's soon.

  2. #82

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    Quote Originally Posted by iso jussi View Post
    I hate to complain, but When I set the aiming to ABXY buttons, it still switches the weapon from X (or was it Y)
    That sounds like in your config.cfg file (in /id1) could be slightly funky. Try binding the buttons how you want it, *save the settings* and have a look at config.cfg in a text editor. Have a look for bind PAD X and PAD Y and see what they say! Sounds to me like there could be several bindings of the same button. There are no hard-coded keys in the NDS file. Everything's done from inside pak0.pak's default.cfg (and then overridden with your config.cfg). If things are still weird, send me your config file and I'll take a look.

    Im hoping you can figure out how to get it to run smoother
    It's not a problem of how to make it faster (I've done it once, I can do it again!) it's finding the time that's hard. Going from pre1->pre2 alone probably took 20-30hrs/wk for nearly three months. That's why I'm scared of committing to Q2! It was very draining when combined with a full-time (programming) job.

    And, the most important for last: When will the new versions come out?
    Exhales for a long time...
    It really does depend on how many things I'd like to cram into this build.

    Here's a rough plan, in order of importance,
    1) I must fix the weird bugs a few people have reported which seem to only affect certain people's hardware (the second freeing precache bug)
    2) mp3 support needs more work
    3) slot-2 RAM is 100% in there, but I've got to make it faster
    4) particles and sprites need to be done properly
    5) I want to optimise the physics and AI system so that the game runs as fast as the demos
    6) some slot-2 'goodies' I've been toying with
    7) touch buttons, to bind virtual keys to
    8) there's a very slim chance lightmapping will make it in

    Worth waiting a while longer for?

  3. #83
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    yes its worth waiting for hopefully you can finish it by october atleast >_> but not rushes take your time.

  4. #84

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    Quote Originally Posted by simonjhall View Post
    That sounds like in your Exhales for a long time...
    It really does depend on how many things I'd like to cram into this build.

    Here's a rough plan, in order of importance,
    1) I must fix the weird bugs a few people have reported which seem to only affect certain people's hardware (the second freeing precache bug)
    2) mp3 support needs more work
    3) slot-2 RAM is 100% in there, but I've got to make it faster
    4) particles and sprites need to be done properly
    5) I want to optimise the physics and AI system so that the game runs as fast as the demos
    6) some slot-2 'goodies' I've been toying with
    7) touch buttons, to bind virtual keys to
    8) there's a very slim chance lightmapping will make it in

    Worth waiting a while longer for?
    HELL YEAH! Looking allot forward to that.

  5. #85

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    It's not a problem of how to make it faster (I've done it once, I can do it again!) it's finding the time that's hard. Going from pre1->pre2 alone probably took 20-30hrs/wk for nearly three months. That's why I'm scared of committing to Q2! It was very draining when combined with a full-time (programming) job.

    Exhales for a long time...
    It really does depend on how many things I'd like to cram into this build.
    If it gives you any incentive, I promise to make a shrine to you in my clsoet if you pull of Q2. :thumbup:

  6. #86

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    So the RAM version shall come later, but what about the non-ram prerelease 3?

  7. #87

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    Quote Originally Posted by iso jussi View Post
    So the RAM version shall come later, but what about the non-ram prerelease 3?
    They will both be coming out at the same time, or within a few days of each other.

    If it gives you any incentive, I promise to make a shrine to you in my clsoet if you pull of Q2.
    I'd better get out of the homebrew world as quickly as possible then!

  8. #88

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    This is going to be awesome!!!

  9. #89
    DCEmu Regular Mr_Biggs's Avatar
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    oh great crakaplz, youve spooked him off. $#@!!

    lolz...

  10. #90
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    Talking

    :thumbup:
    Just keeping this alive! L|:¬D
    :thumbup:

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