Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 27

Thread: Iris advertisments

                  
   
  1. #11

    Default

    yeh, i can code fluently, ask me to code something and i will.... im now starting sixth form in school so i should get some practice from my programming lessons and such...

  2. #12
    DCEmu Legend Buddy4point0's Avatar
    Join Date
    May 2006
    Location
    The Lounge Awesomeness: 1337
    Age
    33
    Posts
    4,026
    Rep Power
    139

    Default

    OMG!
    thank you britishemo15.
    if you can truely code and prove it and get the source and continue iris i would deffinantly pick up mapping agian. i was pretty good and iris was def my favorate homebrew ever. i cant wait

  3. #13
    DCEmu Newbie
    Join Date
    Oct 2006
    Posts
    4
    Rep Power
    0

    Default

    maybe i could be of some help also. not as much with the coding. but im pretty confident in my 3D modeling skills and texturing, aswell as rigging and animating. I use 3DS max.

  4. #14

    Default

    does 3ds max work for iris models? (i use it 2)

  5. #15

    Default

    hmm, sorry guys i havent been on in a while
    @PSmonkey pm me please, i cant add you to msn as my computer is extremely ill at the moment lol

    give me a program to code and i shall try my hardest

    we should get the source when PSmonkey gives me summat to program then we should be away

    wow its christmas soon yay!!

  6. #16

    Default

    well
    if u actualy make this game not suck, ill make stuff for it
    this game was never realy fun, i just was hopin somone would make it cooler
    if u guys realy do pick this up, here are my suggestions
    move with arrow keys, look around with joystik, first person ( i REALY REALY REALY REALY want it first person) and make it so bots can move up and down, and make it so u shoot sprites instead of those damn squares. grenades would be nice too, but that might be a lil much

    if u guys make that, this game wouldnt suck that much
    ill make halo models if u guys do manage to make everythin i said up there, cause then it would be worth my time... i got ALOT of hw now that im in high school....

  7. #17
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Guys, I keep PM britishemo15 but i've yet to get replies from him.

    I won't just randomly throw up a link to my code on the forums here. If britishemo15 is serious he would work better to get in contact with me. I actualy atm have tons of free time to help him get better situated with the old code.

    Actualy personaly I am now in favor of iris dying. The thing needs to be redone from scrach. I am at the moment helping a friend with planning out a new engine as well as feeding him any knollage I have on q3 maps (i'm not doing any coding).

    Quote Originally Posted by Campin_Carl View Post
    well
    if u actualy make this game not suck, ill make stuff for it
    this game was never realy fun, i just was hopin somone would make it cooler
    if u guys realy do pick this up, here are my suggestions
    move with arrow keys, look around with joystik, first person ( i REALY REALY REALY REALY want it first person) and make it so bots can move up and down, and make it so u shoot sprites instead of those damn squares. grenades would be nice too, but that might be a lil much

    if u guys make that, this game wouldnt suck that much
    ill make halo models if u guys do manage to make everythin i said up there, cause then it would be worth my time... i got ALOT of hw now that im in high school....
    Heh, I must admit that iris does suck when it tries to run on real maps. The AI was never ment to be something more then just temporary for the first version of iris. Actualy if I was not under such deadlines for the compo I would have had a bit more decent ai (they have a bug resulting in them turning around till they visualy find you, that or randomly bounce off walls till they're in range.

    :P

  8. #18

    Default

    ok ya i was thinking that we should try to redo iris from scratch however we shud keep the map and player model formats bsp and md2 s. I'm not coding now so ill just be making sum more maps...heres a sample of one

    its a soccer (football) field with satnds and a spectator box thing, still working on it...

    and for the AIs in iris, we should get the gravity to work so theyre not stuck in mid air shooting at you when ur like 2 stories below them lol

  9. #19
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by Noobtaculus View Post
    ok ya i was thinking that we should try to redo iris from scratch however we shud keep the map and player model formats bsp and md2 s. I'm not coding now so ill just be making sum more maps...heres a sample of one

    its a soccer (football) field with satnds and a spectator box thing, still working on it...

    and for the AIs in iris, we should get the gravity to work so theyre not stuck in mid air shooting at you when ur like 2 stories below them lol
    Not a bad looking map. Do you have any screenshots from a more complex map? Also how long did it take you to do that map? I have a friend who might need someone to make some maps for him.

    As for the AI in iris, They have no notion of up & down. The code was quickly writen back when iris was still flat. So AI really does not understand gravity.

  10. #20

    Default

    wew, i thought someone was gonna get mad at me for sayin iris is lame
    ill be at me mums tomorow, and then i might finish the battle rifle and post it so someone can skin it (i can skin, but it reealy sucks, cause i cant draw for $#@!)
    its not too great, but i whipped it up in like 20 minutes
    i might edit it to make it look like not ass
    i havent turned on my psp since the last tim ei posted from the account max_hempfling, and i have yet to find the charger
    is it possible to make it so skins can be more than just 256 colors? if it is then i got a bunch of nice zombie models i can stick into iris to have a nice resident evil mod

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •