Excellent, I have just confirmed the 1.00 version does indeed work on Psp Slim, I have also discoved Banjo Kazooie is running ALOT faster, and 16 save slots are available. Ill test more games soon.
StrmnNrmn has just released the 13th version of his N64 emulator. One of the new features is the long awaited savestate option! That's right, you'll be able to save your game at any given point. This'll certainly make the slower games more playable.
Many speed improvements have been added. I myself have tested Super Mario 64 and it's running full speed at some parts!
As for the full changelog:
[+] Savestate support.
[^] Improved dynarec load/store code generation to remove a branch and a couple of instructions.
[^] Dynarec now generates much better code for fragments which branch to themselves.
[^] Dynarec load/stores through the stack pointer are now much more efficient.
[^] Avoid invalidating the instruction cache where possible.
[^] Simplified CPU event handling, making it slightly more efficient.
It was certainly worth the wait! It’s like they say, good thing will come to those who wait
Please give Feedback Via Comments and Direct to Strmnnrmn
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Give Feedback on Compatability in our Daedalus Compatability List
Also for those of you who like playing around and modding games then we have our Nintendo 64 Homebrew News Site which features downloads and tools for every Game Editor released. Make your own version of Mario64.
Download and Give Feedback via comments
Excellent, I have just confirmed the 1.00 version does indeed work on Psp Slim, I have also discoved Banjo Kazooie is running ALOT faster, and 16 save slots are available. Ill test more games soon.
Downloading now!
Thanks in advance for this release.![]()
thank you, strmnnrmn for all your hard work for the psp scene; You are appreciated:thumbup:
Nice! Downloading now.![]()
Its Heree!!!
Nice to see a decent real homebrew release rather than crappy custom firmwares![]()
Thanks a lot, StrmnNrmn. Amazing work. Simply amazing. I will try out my favourite roms when I get time later tonight. Savestate is a great added feature.
Here is the changelog for Daedalus R13:
[+] Savestate support.
[^] Improved dynarec load/store code generation to remove a branch and a couple of instructions.
[^] Dynarec now generates much better code for fragments which branch to themselves.
[^] Dynarec load/stores through the stack pointer are now much more efficient.
[^] Avoid invalidating the instruction cache where possible.
[^] Simplified CPU event handling, making it slightly more efficient.
I was just about to post a news article myself with better quality and journalistic appearance (/me looks at QJ and EvilSeph's post on this subject) with less copy-paste (which he has commented negatively on before, which should count for all news posts about anything, not just on Daedalus), but seeing how quick & easy articles are seemingly preferred on DCEmu, I'll just refrain from it and give up even trying in the future.
I'll just end with saying: Please post comments regarding problems or suggestions directly in the developer's blog article, not here. He can't go around and read all gaming forums.
Note: This last bit of the post is directed to the news staff for not doing what I would call proper work. It is in no way pointed towards papayo, the thread-starter.
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