Page 6 of 11 FirstFirst ... 2345678910 ... LastLast
Results 51 to 60 of 102

Thread: Daedalus PSP R13 Released!

                  
   
  1. #51
    Senior Staff Artist PSPdemon's Avatar
    Join Date
    Oct 2005
    Location
    Florida
    Age
    35
    Posts
    924
    Rep Power
    79

    Default

    i've now read threw alot of comments......and im really disappointed in some of the replies...

    any release ( no matter how minor it is ) is a good release. nuff said

    also.... there is definantly a speed improvement, as well as more compat on games like conker ( finnaly it does SOMTHING )

    also... as for full speed thing.... ive wondered what the meaning of "fullspeed" was. as far as i can tell....full speed would be 30fps on a emulator ( because the real console, even though it could do 60fps, only did 30fps on games )

    anyway, im just probably rambling cause im pissed at how people are responding to the release.... but when you think how much works has been involed in this emulator....you have to appreciate it

    thats just my opinion...

    Thanks for Everything,
    PSPdemon
    404 Error: This signature is missing!

  2. #52
    DCEmu Regular
    Join Date
    Jun 2006
    Posts
    334
    Rep Power
    70

    Default

    Has anyone else tried Earthworm Jim 3D? It runs way too fast even though I have speed limit enabled and the sync is only at 60-70%, its like playing the game in fast forward. Anyone else have this problem?

  3. #53
    DCEmu Newsposter Vega's Avatar
    Join Date
    Mar 2006
    Location
    N.Ireland
    Age
    42
    Posts
    1,063
    Rep Power
    76

    Default

    Quote Originally Posted by PSPdemon View Post
    i've now read threw alot of comments......and im really disappointed in some of the replies...

    any release ( no matter how minor it is ) is a good release. nuff said

    also.... there is definantly a speed improvement, as well as more compat on games like conker ( finnaly it does SOMTHING )
    Snap.

    People need to remember that projects like this are time consuming and miracles don't happen overnight. I don't care how minor Daedalus updates may be, the fact that this project is still getting tweaked is enough to make me very pleased.

    Click on the sig above to visit The Playground

  4. #54
    DCEmu Regular porchemasi's Avatar
    Join Date
    Feb 2006
    Posts
    250
    Rep Power
    72

    Default nice !

    Thank you for your hardwork, maybe u can use the 3.71 KERNAL and take advantage of 2x the RAM on PSP SLIMS?

  5. #55
    DCEmu Old Pro V3N0M's Avatar
    Join Date
    Mar 2006
    Location
    SoCal
    Age
    34
    Posts
    1,340
    Rep Power
    87

    Default

    It really amazing me how far this emulator has come.. I remember when it was first released and how amazing just a proof of concept was.. Thanks StrmnNrmn!

    Does anyone know how long its been since the first release? I can't wait to see the progress a year from now!

  6. #56
    DCEmu Newbie
    Join Date
    Jun 2006
    Posts
    27
    Rep Power
    0

    GC Everyone is now being forced to complete

    Now everyone here rambling will be forced as slaves to help StrmnNrmn develop Daedalus.

  7. #57
    DCEmu Legend
    Join Date
    Sep 2006
    Location
    USA
    Posts
    2,152
    Rep Power
    79

    psp

    Thank you for all of the time spent and hard work put in. People should appreciate this immensely. Someone made a good point earlier by saying this project used to be called a joke and laughed at in its beginning stages. Nobody thought it would get this far.

    To have some games now play at relatively playable speeds WITH sound is a nice feat.

    Unfortunately I won't be able to sink my teeth into this release for a day or 2 but I can't wait.

    Thanks again!

    Quote Originally Posted by porchemasi View Post
    Thank you for your hardwork, maybe u can use the 3.71 KERNAL and take advantage of 2x the RAM on PSP SLIMS?
    I'm not sure if all 32MB of extra RAM can be used or not but using it can definitely help the performance of an emulator. Sadly, what I'm hearing from a lot of devs is that the extra RAM won't significantly improve performance. I think the only coder so far to incorporate the extra RAM is NJ with his excellent emulators. I'm also hoping that Exophase is able to do something with the extra RAM if he decides to update gpSP.

  8. #58
    DCEmu Old Pro Baboon's Avatar
    Join Date
    May 2006
    Location
    Devon, England.
    Posts
    1,735
    Rep Power
    76

    Default

    Apart from the usual games that people are trying check out:

    Asteroids Hyper 64, Forsaken 64, Rampage World Tour and Rampage 2! ...all of these with 1 frame skip play PERFECT with souund!

  9. #59
    DCEmu Newbie
    Join Date
    Oct 2007
    Posts
    18
    Rep Power
    0

    Default

    Cool

  10. #60
    DCEmu Newbie
    Join Date
    Nov 2005
    Posts
    13
    Rep Power
    0

    Default

    Waverace full speed without sound, 1 frameskip on stunt mode!!!

Page 6 of 11 FirstFirst ... 2345678910 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •