Looks good, sounds bad, and controls bad. But i cant wait till this is working perfect.
GPF has today posted a Beta Test release of Duke Nukem 3D for the Nintendo DS, heres the release info:
finally fixed the black lines on the floor, made some other minor tweaks.
Let me know how it works and please give me constructive feedback, how should the controls work, I haven't tried other fps's on the ds, so not sure how to do the controls for it. Plus any other ideas will be helpful.
81 downloads -- 2 comments on last release, hard to improve without feedback.
Thanks,
Troy(GPF)
http://gpf.dcemu.co.uk
Download at the release thread here on DCEmu here --> http://www.dcemu.co.uk/vbulletin/sho...448#post549448
Looks good, sounds bad, and controls bad. But i cant wait till this is working perfect.
Well for the controls you should kind of put them like quake ds shoot with L,walk with dpad, aim with touch screen,press R to jump, x or y to switch weapons
I'd also like to see QuakeDS style controls (forward/back/strafeleft/straferight mapped to the Dpad, and mouse style aiming on the touch screen. Quake DS also has 8 custom hotkey buttons on the touch screen that you can bind any action to (great for jumping/changing weapons), and I think that setup would be ideal for Duke3DS.
One thing I noticed, It seems like the buttons are all set to rapid fire and it makes crouching very twitchy. I wonder if that plays a part in the touchy dpad turning.
Can't wait to see this one when it's done, seems like just a few rough edges as far as gameplay/sound.
Controls. The Bald text is for right handed. the other is for lefthanded.
Walk: D-Pad or A,B,X,Y
Aiming : Stylus
Shoot : Shoulder L or R
Weapons : B,Y or D-Pad Down, Right
Open Doors : X or Up on D-Pad
Jump : Double tap D-Pad up or double tap X
Crouch : Double tap D-Pad down, or Double tap B.
Menu : Start and Select (as it is)
Haha i meant the BOLD text![]()
well other then the double tap stuff, I think the other defines can be done by just changing the duke3d.cfg [KeyDefinitions] section.
If you come up with a new duke3d.cfg that matches that please post it.
Thanks,
Troy(GPF)
here is the current mappings of the ds keys to keyboard keys
KEY_START, // Enter key
KEY_SELECT, // spacebar Key
KEY_LEFT, // cursor left Key
KEY_RIGHT, // cursor right Key
KEY_UP, // cursor up Key
KEY_DOWN, // cursor down Key
KEY_A, // Control Key
KEY_B, // A Key
KEY_R, // TAB Key
KEY_L, // BACKSPACE Key
KEY_X, // U Key
KEY_Y, // ESCAPE Key
KEY_TOUCH // C Key
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