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Thread: Duke3D-PSP Build 98 - Music to your ears

                  
   
  1. #31
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    Mr.Peanut, I have to say that you are one of those people who really shgow me that the PSP scene will be alive for a good long time. Unlike Stereomike who left alot of us Duke nukem fans in the cold, you pop in from time to time. Not only do you grab input from the people in the forums but you are also asking what else could be done to improve this port.
    I too love the music support and can't wait for your two fixes (A and B), which will then make the game a perfect port all in all! I agree that hardware acceleration can wait but I do congratulate you in giving project Nukem a chance in improving the port that had been long forgotten...

  2. #32
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    Quote Originally Posted by JLF65 View Post
    Where's the source corresponding to the release?
    http://www.mediafire.com/?c0xc0tsbzcb

    If you plan on compiling it you need to modify one line in your SDL_Mixer library. In the timidity directory, there's a file called config.h. You need to #define LITTLE_ENDIAN or the music will not work. That should really be updated in the repository...

    Also, for any Mix_Music function, your music has to be a physical file. SDL_RWops doesn't work in the PSP version of Mix_Music. You have to copy the midi file from memory to a physical file on your memory stick (if you ever wondered why you see a tmp.mid file in Duke3D-PSP that's why). It's sort of hackish but it works fine considering midi files are only a couple of kb's. Besides, I'm not here to work on SDL_Mixer I'm here to work on duke 3d.

  3. #33
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    i wish i could do c
    i program in lua and gml.
    mrpeanut can you the 2 things i asked in the reply on page 3?

  4. #34
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    Quote Originally Posted by borgqueenx View Post
    i wish i could do c
    i program in lua and gml.
    mrpeanut can you the 2 things i asked in the reply on page 3?
    Well as for the controls I'm working on it.. As for your error I've honestly loaded maps, went back to the main menu, loaded maps again, loaded save games, going back to the main menu and loading save games and I've not gotten it to crash. What exactly are you doing to make it crash?

    By the way I'm testing it on 3.71 M33-3 w/ the kernel addon. I do plan on building a non 1.50 version as well but haven't gotten to it yet

  5. #35
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    glad you can do the controls
    the game not really crashes but freezes.
    i have the atomic duke3d.grp dont know if it is patched.
    try to load games and start new games with the atomic duke3d.grp

  6. #36

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    I have the atomic edition too. The one time it freezes is if I play the entire first level and achieve everything (secrets, etc), when I get to the next level if I save it crashes.

    Not sure if this is due to having all the weapons, etc bc I tried just flying through the first level as fast as I could and then saving it and it worked fine. So it has to be something with either time or things unlocked. Doesnt really make sense but thats the only time it crashes during saving for me.

    The only other crash is if you hit "Quit game" on the main page, which I rarely would do anyway so not such a big deal, but it does happen.

    When it happens again, I'll post the error codes.

    --------------------------------------------

    CONTROLS:

    For anyone wondering about the controls, I have set them up so they work very well. Just download the configuration file below and replace your configuration file with this one.
    http://www.mediafire.com/?0hyy0ijixh2

    Here's a quick run through of the controls so you know beforehand:

    ■: Fire
    x: Open/Action
    ●: Crouch
    ▲: Jump

    Right Trigger: Strafe Right
    Left Trigger: Strafe Left

    D-Pad

    : Change inventory item
    : Use Current inventory item
    : Change weapon
    : Mighty Kick

    Joystick: Directional Movement

    Start: Enable "Always Run" on/off
    If you noticed before, you moved very slow while using the joystick. I have defaulted "always run" to be on so that you move at a much faster pace. I also had to remap the old movements that were on the d-pad to the start button, but its no big deal. If you happen to hit start to turn "always run" on or off, Duke will spin slightly to the left because of the other buttons also assigned to it. But I don't see a reason to hit start anyway because if you turn off "always run" you move slow as hell.

  7. #37
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    please pm me your duke3d.grp, i wanna test if its that file...
    its not crashing sometimes at loading a level?

  8. #38

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    Never had it crash during a loading, no.

    Check your pm.

  9. #39
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    Quote Originally Posted by NyghtcrawleR View Post
    I have the atomic edition too. The one time it freezes is if I play the entire first level and achieve everything (secrets, etc), when I get to the next level if I save it crashes.

    Not sure if this is due to having all the weapons, etc bc I tried just flying through the first level as fast as I could and then saving it and it worked fine. So it has to be something with either time or things unlocked. Doesnt really make sense but thats the only time it crashes during saving for me.

    The only other crash is if you hit "Quit game" on the main page, which I rarely would do anyway so not such a big deal, but it does happen.

    When it happens again, I'll post the error codes.

    --------------------------------------------

    CONTROLS:

    For anyone wondering about the controls, I have set them up so they work very well. Just download the configuration file below and replace your configuration file with this one.
    http://www.mediafire.com/?0hyy0ijixh2

    Here's a quick run through of the controls so you know beforehand:

    If you noticed before, you moved very slow while using the joystick. I have defaulted "always run" to be on so that you move at a much faster pace. I also had to remap the old movements that were on the d-pad to the start button, but its no big deal. If you happen to hit start to turn "always run" on or off, Duke will spin slightly to the left because of the other buttons also assigned to it. But I don't see a reason to hit start anyway because if you turn off "always run" you move slow as hell.
    These controls are great NyghtcrawleR, way better than the original packed in the PSPduke zips. Mr.Peanut, I believe you should make this the main controls, give thanks to NyghtcrawleR though as he solved your "B" problem you mentioned earlier. Something less for you to worry about!

    Though I have to wonder though Mr.Peanut... is this being overclocked? There are some major slow downs in certain areas when I was playing...

  10. #40
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    whoa so with that config file i can move like the arrowpad or whatever the name is on the analoug stick?

    i can actually "run" forward instead of walking slowly with the analoug stick?

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