Page 3 of 4 FirstFirst 1234 LastLast
Results 21 to 30 of 31

Thread: WIP mod for KETM

                  
   
  1. #21

    Default

    Sorry i deleted an earlier post
    deniskas 0.06 build is now bottom page 2
    whoops
    and an updated mod is below

  2. #22
    PSP Coder deniska's Avatar
    Join Date
    Jul 2005
    Posts
    1,557
    Rep Power
    76

    Default

    I checked out the latest pics and must say that I liked the previous ones better.. Indestructable ships and taks don't really feat the game, especially with their current speed/ distance ratios.. so I would convert them back to clouds.. and little planes.. (maybe baloons??).. but then again - it's your mod - your decision ;-)
    I'll try to make the clouds speed scriptable in the next release, which is probably not going to be this week.. since I got occupied with long overdue ROTT port, which I'll probably release to the public tomorrow...(I gotta play for a few hours to make sure it's stable enough ;-))
    Meanwhile, could you do me a favor and create startup icon and background for KETM? ICON0.PNG (144x80) & PIC1.PNG (480x272) ?
    thanks in advance ;-)

  3. #23

    Default

    Your'e right about the ships etc got my friends to try it and they got distracted by them and then you can't kill everything that moves..mmm
    oh well..
    here is a an ico and background not great but i had a go

    Rise of the triads nice..

  4. #24
    PSP Coder deniska's Avatar
    Join Date
    Jul 2005
    Posts
    1,557
    Rep Power
    76

    Default

    Nice..
    I like it, thanks

  5. #25

    Default

    here is my updated 1941 mod for ketm 06
    and a couple of screenshots of levels 2 and 3

  6. #26
    PSP Coder deniska's Avatar
    Join Date
    Jul 2005
    Posts
    1,557
    Rep Power
    76

    Default

    Nice screenshots! I was gonna suggest to "borrow" satelite images from google maps as backgrounds.. but looks like you did it on your own ;-)
    Unfortunately, I could not open the rar - I think it's corrupted...
    Would you mind sending me all images/sounds in your _1941 directory?

    Thanks

    DENIS

  7. #27

    Default

    try this one

  8. #28

    Default

    just wandering if anyone else is working on a mod for this great shooter
    you can mod the graphics music and sound fx backgounds and fonts
    and script the enemy and text that appears ingame
    there is a bit of work to do but maybe if some people have ideas or even team up
    there is great potential for mods
    galaga is one idea
    would love to hear from others pm me if interested or have suggestions

  9. #29
    DCEmu Newbie
    Join Date
    Nov 2005
    Posts
    2
    Rep Power
    0

    Default

    can't stop playing long enough to think of anything original but galaga would be cool. thats it, gotta get back to 1941.

    Thanks BBot great mod.

  10. #30
    PSP Coder deniska's Avatar
    Join Date
    Jul 2005
    Posts
    1,557
    Rep Power
    76

    Default

    speaking of modding..

    I released the source code with the latest version (v0.8) so those with c/c++ basic knowlege may easily alter enemy attack patterns too or add more stuff to the game...

    Also, the latest release seems to run farely fast with 48kbs encoded ogg soundtracs, meaning you can listen to your favorite music while playing the game (it's easy to convert mp3s to ogg)

Page 3 of 4 FirstFirst 1234 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •