haha this is old newsjk...but someone already made a thread it's just off the front page now, wraggy's probably sleeping so it will be up in the morning
...awesome release though, Minish Cap works great now
Exophase has released 2 new versions of his excellent GBA Emulator for the PSP, heres the release info from the readme file:
v0.7 - (beta than ever)
# Fixed a dynarec bug involving flags generating functions in
contiguous conditional blocks. Fixes music in Super Mario
Advance 2-4.
# Fixed a dynarec bug where Thumb mov imm instructions wouldn't
set flags. Fixes Zelda: Minish Cap, Megaman Battle Network,
probably others. Comes at a slight speed cost.
# Fixed a MIPS dynarec bug where some delay slots might not
get filled rarely, causing chaos. Don't know if it improves
any games.
# Improved self-modifying code detection. Makes Golden Sun,
Golden Sun 2, and Madden 2007 sorta work but excrutiatingly
slowly. Looking for a game-specific workaround for this - if you
want to play these games you'll have to wait for now
# Fixed a bug causing the interrupt disable flag to go down
when SWIs are entered, causing crashes/resets. Fixes
Super Mario Advance 2-4.
# Fixed menu crashing when strings with certain characters are
printed (for instance going to the menu after loading the
BIOS)
# Accidentally forgot to render win0 + win1 + objwin when all
active at the same time, many weeks ago. Added that, should fix
some parts in games that had frozen screens.
# Fixed some issues with gpsp.cfg needing to be present and
corrupting, hopefully. At the very least sanity checks are
performed on the config file.
# Made it so assigning the frameskip button to something besides
triangle actually worked as expected.
# Fixed ability to restart current game if nothing is loaded
(ie, crash)
# Added interrupt on cpsr modification support to the dynarec
(fixes backgrounds in Castlevania: Harmony of Dissonance)
# Added open addressing for ldm/stm instructions (fixes
Super Mario Advance 3)
# Improved cycle accuracy a little. Don't know of anything this
fixes, but games with idle loops will run a little better w/o
idle loop elimination (but should still be added when possible)
# Fixed some bugs causing sound to play sometimes when it shouldn't.
@ Added dead flag elimination for Thumb code. May possibly have
noticeable performance increases (Thumb emited coded size can
have a reduction of 20% or more)
@ Added code generation for divide SWI. May have a small speed
increase in some games.
+ Added analog nub support (special thanks to psp298 for the
code)
+ Added fractional frameskip. Go below 0 to get them. A frameskip
of 1/2 for instance means render 2 out of every 3 frames, 2/3
means render 3 out of every 4 frames, etc. Possibly useful for
games that are not quite fast enough at fs0 but fullspeed at
fs1...
One version is faster and the other more compatible, choose which one works for you.
Download and Give Feedback Via Comments
Post your Compatibility Reports HERE
haha this is old newsjk...but someone already made a thread it's just off the front page now, wraggy's probably sleeping so it will be up in the morning
...awesome release though, Minish Cap works great now
Originally Posted by Blazed247
Wraggster sleeps? LOL![]()
yep, atleast i think so...unless he's a robot that posts newsOriginally Posted by Mr. Shizzy
![]()
lol
I know. JK. Wraggster is the best. I even nominated him for forum member of the year.![]()
I think hes the DCEMU automated server. LOL and doesnt sleep. But this is great news
So is this gpSP a big improvment? I won't be able to test it for a few. (I'm backing up my 4GB stick to my PC).
I hope it is i havent tested it eather for im at work
Yep it's good minish cap and v-rally play perfectly. It's also a little bit faster.Originally Posted by Mr. Shizzy
-!-
/\
^yep, i said that in my 1st post Shizzy![]()
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