Page 1 of 2 12 LastLast
Results 1 to 10 of 13

Thread: Cwcheat: 0.2.2 REV.A

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    53
    Posts
    141,441
    Blog Entries
    3209
    Rep Power
    50

    psp Cwcheat: 0.2.2 REV.A

    Weltall has updated his Cheat app for the PSP:

    Here it is a new version of cwcheat: 0.2.2 REV.A
    I did this primarly because of the request of a new code type which was required for some new games like god of war.
    This new pointer code type allows you to go trough various levels of pointers till the interested area.
    This is it's format
    0x6aaaaaaa 0xvvvvvvvv
    0xqqqxnnnn 0xiiiiiiii
    0×Swwwwwww 0×Swwwwwww
    [...]
    0×Swwwwwww 0×Swwwwwww
    a = the starting pointer
    v = the value to store at the found point at the end
    q = the offset to add to a each loop(x4) most probably you want this to be zero in this case
    x = pointer type (check the normal pointers)
    i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v
    n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it's 3 you put
    3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)
    S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))
    w = offset from the last pointed area to find the next pointer

    Additionally there were various optimizations which permitted to shrink prx size of about 1500bytes, a major bug fix in the difference search which
    in some circumstances could return refusing to search even if everytime was correct and the removal of allocation in the user ram by it to improve
    compatability with games. And finally the text reader now stores the latest file opened and opens it again when goin in the text reader (till reboot).

    Other enhacements include another major rework of the 3.x version of the db downloader which is now based on libhttp, allowing a greater compatability
    and various addons to it. No changes were done to the 1.x version.

    0.2.2 REV.A RELEASE
    =====================

    - [ALL] fixed a bug in the difference search which could lead to an evaluation error making the difference function unusable
    in the case that the game allocates more than entire user ram - 50kbs
    - [ALL] Removed allocation of user ram for the difference search. This should increase compatibility with never games and reduced the plugin size of about
    200bytes.
    - [ALL] Various optimizations in the controller management in the menus, additionally some menus now auto repeat just like most. This alloved to reduce
    the size of the plugin of 632bytes
    - [GAME] Added multilevel pointer codes. This will allow you to track a point in ram by going trough a series of pointer like those seen in god of war.
    this is the code type:
    0x6aaaaaaa 0xvvvvvvvv
    0xqqqxnnnn 0xiiiiiiii
    0×Swwwwwww 0×Swwwwwww
    [...]
    0×Swwwwwww 0×Swwwwwww
    a = the starting pointer
    v = the value to store at the found point at the end
    q = the offset to add to a each loop(x4) most probably you want this to be zero in this case
    x = pointer type (check the normal pointers)
    i = offset to add/subtract (depending to x) from the last pointed area in the pointed chains to find were to put v
    n = number of times to point (you must start counting from one, so if the level of pointer you want to do is 2 you put here 2 if it's 3 you put
    3, the first pointer is considered first level, so if you put two offsets in the third line the value you need is 3)
    S = offset type to find next pointer (2 for normal offset(+w), 3 for inverse offset(-w))
    w = offset from the last pointed area to find the next pointer
    - [GAME] some performance optimizations to avoid unnecessary repeated loops and assignments in the pointer codes
    - [ALL] reworked, yes again, the db downloader now the 3.x version is libhttp based so it should work better. Plus various enhacements were added and some
    additional checks and functions. No changes for the 1.x version.
    - [ALL] removed some repeated code this reduced the size of the plugin of 916bytes
    - [ALL] now last text file opened is reopened when you go to the text reader

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Pro No_one_in_particular's Avatar
    Join Date
    Dec 2007
    Location
    UK
    Posts
    544
    Rep Power
    0

    Default

    Up at quarter to 7, posting news ? You're a machine.

  3. #3
    DCEmu Regular
    Join Date
    Apr 2006
    Posts
    422
    Rep Power
    71

    Default

    sweet another cwcheat. For making codes I don't like this app but in terms of the amount of codes there already is, this program is great. I hope he adds more support for online play. I got bashed at pretty bad at talking about another app so i'm not going to do that. Don't worry, I won't derail another thread.

  4. #4
    DCEmu Newbie
    Join Date
    Oct 2006
    Posts
    77
    Rep Power
    0

    Default

    pointers `? cool

  5. #5
    PS2 User Joe88's Avatar
    Join Date
    Nov 2005
    Location
    Staten Island , New York City
    Age
    37
    Posts
    661
    Rep Power
    74

    Default

    Quote Originally Posted by watupgroupie View Post
    sweet another cwcheat. For making codes I don't like this app but in terms of the amount of codes there already is, this program is great. I hope he adds more support for online play. I got bashed at pretty bad at talking about another app so i'm not going to do that. Don't worry, I won't derail another thread.
    lol

    also there should be no support for online support EVER O_O

  6. #6
    DCEmu Regular
    Join Date
    Apr 2006
    Posts
    422
    Rep Power
    71

    Default

    Quote Originally Posted by Joe88 View Post
    lol

    also there should be no support for online support EVER O_O
    It's just not your cup of tea. Thats why I don't even really use this app yet, cause of like no online support at all. Plus if you need this to beat a game, it wasn't worth the money to buy the game in the first place

  7. #7
    DCEmu Legend ICE's Avatar
    Join Date
    Aug 2006
    Age
    35
    Posts
    3,697
    Blog Entries
    6
    Rep Power
    111

    Default

    NitePR. Thats all im saying..

  8. #8
    PS2 User Joe88's Avatar
    Join Date
    Nov 2005
    Location
    Staten Island , New York City
    Age
    37
    Posts
    661
    Rep Power
    74

    Default

    and this is why I dont play PSP games on line
    especially in MGS and Socom...

  9. #9
    DCEmu Regular
    Join Date
    Apr 2006
    Posts
    422
    Rep Power
    71

    Default

    Quote Originally Posted by ICE View Post
    NitePR. Thats all im saying..
    Hey someone agrees with me. I said that in the last cwcheat thread and people got angry with me. Does anyone else agree that nitepr is better. And only nubz can't make their own codes

  10. #10
    DCEmu Legend ICE's Avatar
    Join Date
    Aug 2006
    Age
    35
    Posts
    3,697
    Blog Entries
    6
    Rep Power
    111

    Default

    Quote Originally Posted by watupgroupie View Post
    Hey someone agrees with me. I said that in the last cwcheat thread and people got angry with me. Does anyone else agree that nitepr is better. And only nubz can't make their own codes
    I do run a gaming forum called codemayhem lol...

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •