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Thread: VMZip v1.0.0 Released

                  
   
  1. #21
    DCEmu Oldbie Eric's Avatar
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    Well i finally got to test the tool out. Its a amazing tool not sure if this has been said but sys files seem to get more blocks. But i had saved 1 memory card of 3 that were full. I have now 2 memory cards with one block on 1. On the other memory cards they are full. So amazing tool i like it.

    Eric

  2. #22
    DCEmu Newbie sixtyten's Avatar
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    By the way, this thing works WONDERS for MSR save files (PAL version anyhow, not sure if NTSC is any different). I believe a save file is 63 blocks, well, this tool knocks it down to 5.

  3. #23
    SEGA Saturn specialist RockinB's Avatar
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    Bucanero, which blockSize100k are you using fo compression?

    I can only use 1 or up to 4 with external 4MByte RAM cart.

  4. #24
    DCEmu Coder bucanero's Avatar
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    this thing works WONDERS for MSR save files (PAL version anyhow, not sure if NTSC is any different). I believe a save file is 63 blocks, well, this tool knocks it down to 5.
    Thanks for the info! If you have compressed more saves, please post your compression results. I'm building a list of saves with their original/compressed size.

    Bucanero, which blockSize100k are you using fo compression?
    I've tested using from 1 to 9 and I've got the same compression results, so I finally used blocksize=1 to use less memory. I think that the blocksize var makes a difference in bigger files, because even a whole 200 blocks save file is less than 1 mbyte of data.

  5. #25
    SEGA Saturn specialist RockinB's Avatar
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    Thanks for that compression hint, so bigger blocksize does only have an effect for bigger files.

    As for bigger files: Is it possible to put multiple files into one compressed archive?
    Because that would increase compression ratio even more.

    I don't have a VMU at my current location, but I have a handfull of overfilled VMUs elsewhere, so I'll try it soon.

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