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Thread: PS3 Hello World Homebrew Method Found, works with fw 2.20

                  
   
  1. #21
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    Quote Originally Posted by FreePlay View Post
    Of course he won't. The "Hello World" is just an image floating in an empty Unreal Tournament 3 level.

    There goes your credibility!

    Oh, and don't whine about getting your thread closed on QJ. You were telling several people they'd have to donate to you to get the code. Extortion doesn't go so smoothly over there.
    So can't we get a few more images floating around making a simple pong game or anything else? Dragula...can you give instructions to that image? tell it to bounce, move left to right etc.?

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  3. #23
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    Yeah I see your point there FreePlay, but pong as a UT3 mod works for me....because that would mean tetris UT3 mod, etc

  4. #24

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    Quote Originally Posted by blakey87_1 View Post
    Good luck, do you think you will be releasing a simple pong or anything?
    ill try, first thing to do is learn how to make an object in OOP, i looked into it yesterday but i just dont have time this week.

    also the hello world draws on the hud, we need to find somewhere else to draw that takes control inputs, like a menu.

    thats where the fun will realy begin.

  5. #25

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    Quote Originally Posted by FreePlay View Post
    Of course he won't. The "Hello World" is just an image floating in an empty Unreal Tournament 3 level.

    There goes your credibility!

    Oh, and don't whine about getting your thread closed on QJ. You were telling several people they'd have to donate to you to get the code. Extortion doesn't go so smoothly over there.
    isen't that how homebrew games are made? you get a bunch of images put them on a screen and then tell them how to act in code.

  6. #26
    DCEmu Old Pro bah's Avatar
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    I agree with FreePlay.

    This is not real homebrew (any more than a flash game on the PSP web browser is real homebrew), its not a true hello world in the sense that it isn't a discovery of how to run your own code on the system.

    I know that a hello world is just a simple program that they teach newbie programmers but when you say you have a 'hello world' on the ps3 then average people are going to assume you mean a real exploit running unofficial code.

    It's just scripting/a mod for a game on the system that is designed to allow scripting/mods.

    If you found a buffer overflow exploit in the game, made it crash then were able to execute your own code with useful privileges then that would be something.

    'Example of how to show text with a UT3 mod' would be a much less misleading thread title.

    Don't get the kiddies hopes up....
    Last edited by bah; April 1st, 2008 at 14:12.

  7. #27

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    Quote Originally Posted by dragula96 View Post
    ill try, first thing to do is learn how to make an object in OOP, i looked into it yesterday but i just dont have time this week.

    also the hello world draws on the hud, we need to find somewhere else to draw that takes control inputs, like a menu.

    thats where the fun will realy begin.
    Cool sounds promising keep up it up, hopefully others will try getting something out of this

  8. #28

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    Quote Originally Posted by bah View Post
    I agree with FreePlay.

    This is not real homebrew (any more than a flash game on the PSP web browser is real homebrew), its not a true hello world in the sense that it isn't a discovery of how to run your own code on the system.

    I know that a hello world is just a simple program that they teach newbie programmers but when you say you have a 'hello world' on the ps3 then average people are going to assume you mean a real exploit running unofficial code.

    It's just scripting/a mod for a game on the system that is designed to allow scripting/mods.

    If you found a buffer overflow exploit in the game, made it crash then were able to execute your own code with useful privileges then that would be something.

    'Example of how to show text with a UT3 mod' would be a much less misleading thread title.

    Don't get the kiddies hopes up....
    http://en.wikipedia.org/wiki/Homebrew_%28video_games%29

    "Homebrew is a term frequently applied only to video games that are produced by consumers on proprietary game platforms; in other words, game platforms that are not typically user-programmable, or use proprietary hardware for storage. Sometimes games developed on official development kits, such as Net Yaroze or PS2 Linux, are included in the definition."

  9. #29
    DCEmu Old Pro bah's Avatar
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    That's not a retort to people's points.


    http://en.wikipedia.org/wiki/Mod_%28...iness_of_Games

    Its a feature of official tools for the game to create user content (a mod), not real (standalone) homebrew. You could make that a lot clearer, especially in your thread naming.

    If sony allows UT3 to support mods, then why mention it runs on certain PS3 firmwares? As if it was what people expect from a thread topic like that: a possible exploit to run unsigned code.
    Last edited by bah; April 1st, 2008 at 14:34.

  10. #30
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    Quote Originally Posted by bah View Post
    I agree with FreePlay.

    This is not real homebrew (any more than a flash game on the PSP web browser is real homebrew), its not a true hello world in the sense that it isn't a discovery of how to run your own code on the system.

    I know that a hello world is just a simple program that they teach newbie programmers but when you say you have a 'hello world' on the ps3 then average people are going to assume you mean a real exploit running unofficial code.

    It's just scripting/a mod for a game on the system that is designed to allow scripting/mods.

    If you found a buffer overflow exploit in the game, made it crash then were able to execute your own code with useful privileges then that would be something.

    'Example of how to show text with a UT3 mod' would be a much less misleading thread title.

    Don't get the kiddies hopes up....
    Well, I tend to agree on some level; it is a mod for UT3; but in the same vein this may be a really good shot at discovering a potential exploit (run some code that crashes UT3 or the PS3 for instance).

    The immediate benefit of using a game like UT3 is that the PS3 is already in a "game-environment mode" (I don't know if there are any differences like there are on the PSP, like User and Kernel modes) and it may in fact be a lot easier to run code in this mode (since the PS3 is already running code on a signed application; mind you this is how some of the exploits worked on the PSP initially with GTA LCS).

    But hey, if people started programming UT3 mods to be like homebrew games and included a starter menu with a file browser to choose which "games" we want to play, I'd be happy to use it.

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